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Gaming. Twitter. Thinking. Metacognition/Meta thinking. Virtual Reality. Metalifestream Articles. Metalife Book Reviews. Hannah Seligson: Will My Love Say Yes? College Kids Ask This Website. Metalife Blog. Razzle Dazzle: The Fabrication of Fame. By Maria Popova Parasites, heroes, and what our primal desires have to do with Frank Sinatra. What, exactly, is fame? That’s precisely what The Museum of Moving Image explores in Razzle Dazzle — a fascinating new six-part video essay about how Hollywood has portrayed the various facets of fame, from heroism to infamy and everything in between.

This series about the individual’s primal desire to be loved and feared. To be known, period, by strangers. To be recognized and appreciated, whether for cultural importance, athletic skill, artistic excellence, or God-given natural endowments. The first chapter lays the groundwork for how Hollywood fits into the larger context of modern image culture, with subsequent chapters focusing on specific archetypes that dominate the media landscape — the Hero, the Parasite, the Fraud, the Maverick.

The media are the supercharged electrical currents that fame and infamy plug into.” The series explores the craftsmanship of celebrity and the caveats of fame. Culture of celebrity hurting teens. Researchers wrestling with the anti-social and other harmful behaviours of the nation's teenagers say young people are being too much influenced by media focused on "celebrity" behaviour. "Many parents have major difficulties in working out how to put boundaries on their children's behaviour," Prime Minister John Key's chief science advisor, Sir Peter Gluckman, said today in a personal assessment of the issue.

"They are understandably scared that their attempts to set boundaries will lead to greater rebellion and greater risktaking behaviour". But Sir Peter said in a letter to Mr Key that the status of families and teachers as role models and definers of boundaries had been largely usurped for many young people by a media that focused on celebrity behaviour, in particular behaviour that might be regarded in normal society as "antisocial at best and harmful at worst". Mastering the Art of Taking Your Own Photo. Intel's Mind-Interface "Reads" 1,000 Words. We've moved a long way from the keyboard-and-mouse only computer interface. Touchscreens, speech, and even typing systems that track eye and muscle movements all aid in interaction.

But what if we could literally transmit our thoughts to computer interfaces--without any sort of implanted computer chip? Intel's Human Brain project, a collaboration with Carnegie Mellon University and the University of Pittsburgh, is attempting to do just that. The ambitious project (see our report from last year) uses EEG, fMRI, and magnetoencephalography to deduce what a subject is thinking about based on their pattern of neural activity. The process is still fairly primitive--it only works with concrete nouns within a 1,000-word vocabulary, and it can only tell the difference between two nouns at a time. In other words, the algorithm can't yet deduce on its own if a user is thinking of the word "arm," but it can figure out whether a user is thinking of "arm" or "shirt"(or any number of other nouns).