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by Mikael Jakobsson, Olli Sotamaa The idea for the theme of this issue came almost two years ago in the outdoor seating area of a pub in the western outskirts of London. It was not just that the both of us had studied achievements and were trying to figure out their place in gameplay and gaming culture. There was something in the air, no matter if you talked to academics at DiGRA, developers at DICE and GDC, or gamers and writers all over the place. The promise/ threat of games becoming simple reward dispensers, and life becoming games was everywhere.
But who wants to troll? Let lightning strike. Let the clues suddenly coalesce in the brain — “field!” — as they do so often for young children solving a riddle.
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Games-boites de prod
CONFERENCES en video
Aarhus, Denmark , 28 September 2011 Filmby Aarhus, Studie 1-2 An initiative by Filmkontakt Nord and Hot Docs in cooperation with Shareplay , docXchange is a two-step programme aimed at fostering professional development, offering potential financing opportunities, and creating long-term cooperation in the field of interactive documentary production for North American and European producers. The first part took place in May with a three-day seminar and workshop at Hot Docs in Toronto, Canada. Nordisk Panorama is now hosting the second part, a financing forum, learning experience and networking event for producers and decision-makers from different areas of new media production.
JEUX à éviter
Par Hubert Guillaud le 16/02/11 | 6 commentaires | 3,936 lectures | Impression La gamification ( Wikipédia , que certains traduisent par “ludification”), c’est l’idée que les règles et techniques de jeux peuvent être transférées dans d’autres domaines, rappelle Nicolas Nova, l’un des organisateurs de la conférence Lift qui se tenait il y a peu à Genève. Ce qui n’est pas sans limites… ni critiques. La vérité sur la gamification
The cost of creating a serious game is estimated at between 30,000 and 1 million Euros, with an average of 200,000–500,000 Euros – five to six times less than the cost of producing a video gaming blockbuster, although the audience and the financial model are very different. Free distribution for the general public means that the costs must be borne further up the chain, and therefore incorporated into the budget lines, either into communication and advertising, or into training.
Image by com2us The online gaming industry has experienced tremendous success, currently estimated at $10.5 billion by the entertainment software industry . This incredible market share of consumer interest and revenue and runaway hits like Zenga’s Farmville have caused gaming best practices to spread to the larger web, and in particular online communities.
October 25th, 2010 Paul Auster, Simon Tofield and others... n/a Features: Graphic novel on PSP
Techcrunch this week posted a copy of a social gaming playdeck used by SCVNGR. Social gaming is indeed hot these days. But there’s some confusion around game mechanics and social gaming dynamics.
Le gameplay peut apporter plus à une œuvre vidéo-ludique qu'un simple défi à surmonter. Il peut également lui donner du sens et procurer des émotions, au même titre que le montage pour le cinéma. Si une énième exposition Titien vs.