
Gamification
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Badgification
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DEFINITION GAMIFICATION
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SERIOUS GAMES
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Par Hubert Guillaud le 16/02/11 | 6 commentaires | 3,936 lectures | Impression La gamification ( Wikipédia , que certains traduisent par “ludification”), c’est l’idée que les règles et techniques de jeux peuvent être transférées dans d’autres domaines, rappelle Nicolas Nova, l’un des organisateurs de la conférence Lift qui se tenait il y a peu à Genève. Ce qui n’est pas sans limites… ni critiques. La vérité sur la gamificationJeu vidéo - Article - Les serious games, un objet en construction
The cost of creating a serious game is estimated at between 30,000 and 1 million Euros, with an average of 200,000–500,000 Euros – five to six times less than the cost of producing a video gaming blockbuster, although the audience and the financial model are very different. Free distribution for the general public means that the costs must be borne further up the chain, and therefore incorporated into the budget lines, either into communication and advertising, or into training.The Gamification of Online Communities
Image by com2us The online gaming industry has experienced tremendous success, currently estimated at $10.5 billion by the entertainment software industry . This incredible market share of consumer interest and revenue and runaway hits like Zenga’s Farmville have caused gaming best practices to spread to the larger web, and in particular online communities.Graphic novels on PSP Comic Store
October 25th, 2010 Paul Auster, Simon Tofield and others... n/a Features: Graphic novel on PSPI just killed a social game mechanic
Techcrunch this week posted a copy of a social gaming playdeck used by SCVNGR. Social gaming is indeed hot these days. But there’s some confusion around game mechanics and social gaming dynamics.Le gameplay peut apporter plus à une œuvre vidéo-ludique qu'un simple défi à surmonter. Il peut également lui donner du sens et procurer des émotions, au même titre que le montage pour le cinéma. Si une énième exposition Titien vs.
Le gameplay, médium du prochain siècle? » Article » OWNI, Digital Journalism
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