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Uniform Distribution of Vertices (or Meshes) along a Path. Create an Underground Subway Scene in Blender - Part 1 of 2. Part 1 | Part 2 In this tutorial you will discover: How to quickly model a tunnel and train tracksHow to use the array and curve modifierHow to use dupliframes to quickly create copies of lamps From an early age I developed a deepset paranoia of trains. I’m not sure what sparked it, but one day I became terrified that someone would push me off the platform and onto the tracks right before a train arrived. There’s no real logic to this thinking, but it always crops up when waiting at the station. Anyway, for some strange reason I decided to create a tutorial on my exact fear: subways. Finished Result The endless tunnel of grey. Download the Finished .blend At a Glance Screenshots from the video: Further inspiration Not sure where to go with this tutorial?

Undercity – Documentary about life undergroundThe Tube – Short film project produced with BlenderScary Japanese Sewer Photos Watch Part 2 Create an Underground Subway Scene - Part 1 of 2, 4.8 out of 5 based on 275 ratings. 60 Excellent Free 3D Model Websites. 3D printers have immensely revolutionized the art and manufacturing industry. With advancements in the 3D printer technology, it is now not very difficult to own one, even in your home or office. Moreover, you don’t have to be an AutoCAD engineer to design a 3D model for your needs, as this job is taken up by numerous 3D model websites. So, either you want to create 3D furniture, a mechanical component, or even human or animal figurines, here are 50 of the best free 3D model websites to cover up all your needs.

Take a look. 10 Cheap and Affordable 3D Printers to Buy 10 Cheap and Affordable 3D Printers to Buy There was a time when 3D printers were a novelty - but not anymore. Pikbest Pikbest offers thousands of 3D models that are presented under various categories like decoration, wedding, appliances, bathroom, kitchen, furniture. GrabCAD GrabCAD Community Library offers 2.8+ million designs and models including CADs, thanks to its largest community of designers, engineers, and students.

Cults. Ngons (Multi-Sided Polygons) : TurboSquid Help & Support. Blender 3D: Noob to Pro. Add An Image To Blender Object | JumboSmart - Art Curriculum and Enrichment. • Title: Blender – Texturing – Image Map • Level: Beginner • Description: Learn How to Put an Image Onto a Cube Using Blender’s Image Texture Feature and Flat Image Mapping • Software: Blender • Instructor: Michael Thoenes [display_podcast] Once you have created objects in Blender, you can apply images to those objects.

This lesson takes you through applying an image to a cube using Blender’s texturing feature with flat image mapping. You will learn how to change the XYZ orientation so you can map different sidesof your objects and you will also learn how to repeat and clip your image by increasing the texture space size in combination with specific texture clip and repeat button settings.

Tags: 3d, Add an Image to Blender Object, Apply a Picture, bledner materials, Blender 3D Tutorials, Blender Image Mapping, Blender Textures, Color Map, homeschool, Learn Blender, Learn Texturing No Comments » Creating a Logo. (This tutorial is also available in German and Italian) About Blender Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License. You can download Blender free of charge on www.blender.org. On the Blender site you will also find a gallery with cool Blender art. Introduction Well, this time things aren’t going to be as exciting as the ride in the mines, but I’m sure I can show you all some very useful Blender techniques. This kind of stuff is actually the kind of work that pays computeranimators. The techniques that you will learn in this tutorial include: Rotoscoping (tracing a background image)Working with curves Tracing your logo Note before you begin: unfortunately as of Blender 2.37 the Background Image that is used below is broken.

The most tedious part of creating a logo animation is tracing the logo. Select a file, and load your logo into Blender. Manual/Textures/Mapping/UV/Unwrapping. From BlenderWiki The first step is to unwrap your mesh. You want to unwrap when you feel your mesh is complete with respect to the number of faces it needs to have. If you do add faces or subdivide existing faces when a model is already unwrapped, Blender will add those new faces for you, but you may need to do additional mapping or editing.

In this fashion, you can use the UV Texture image to guide additional geometry changes. This section covers techniques for Mapping Uvs. Every point in the UV map corresponds to a vertex in the mesh. Each face of a mesh can have many UV Textures. Every face in Blender can have a link to a different image. These are described more fully in the next sections. UV Editing screen layout By default, meshes are not created with UVs. To begin, choose the UV Editing screen layout from the selection list at the top of your screen in the User Preferences window header.

Enter edit mode, as all unwrapping is done in Edit mode. Workflow Choosing the unwrapping method. Blender 3D: Noob to Pro/UV Map Basics. In case you're wondering, UV mapping stands for the technique used to "wrap" a 2D image texture onto a 3D mesh. "U" and "V" are the name of the axes of a plane, since "X", "Y" and "Z" are used for the coordinates in the 3D space. For example: increasing your "V" on a sphere might move you along a longitude line (north or south), while increasing your "U" might move you along a line of latitude (east or west). Another explanation can be gleaned from the Blender manual. Imagine a paper 3D model of an object, e.g. a sphere, that is to be laid flat on a table. Each of the 3D coordinates of the sphere can be mapped to the 2D coordinate on the flat piece of paper. The Basics of UV Mapping[edit] Add a sphere[edit] We'll use a sphere for this demonstration. Mark a UV seam[edit] In edit mode, select a ring of vertices around the widest part of the sphere (the equator, if you like).

Press Ctrl+E and select Mark Seam, or select Mesh → Edges → Mark Seam. Unwrap the mesh[edit] Apply an image[edit] 23 simple, useful blender tutorials you may have missed.