Creating Fantasy/Sci-Fi Worlds. By Michael James Liljenberg Introduction Everybody says, 'My topic is the most important thing you can learn in order to write science fiction and fantasy,' when they write a tutorial for FARP.
But I'm actually not exaggerating. The art of creating worlds is crucial to good Fantasy and Science Fiction. There are four basic parts of a story: plot, character, setting, and theme. But what sets Fantasy and Science Fiction apart from other genres is the setting. Sci Fi Circuit: The Magic of World Building. What does it take to make a sci-fi world real?
As a science fiction fan, I love to be transported into new and fantastical worlds. As a sci-fi screenwriter, I’m fascinated by understanding what it takes to make that happen, and happen well? It’s not just a pretty gadget Part of the appeal as fans, I think, is that just like in James Bond movies, we sci-fi geeks love to see new and clever ideas and how they work. It seems to be something of a thing, to have at least one super cool new piece of technology per sci-fi film, like the hand-embedded phones in the re-release of Total Recall (2012). But clearly a little fancy new technology isn’t the only thing it takes to make a futuristic world seem real. What else is it? The kind of world-building I deeply admire is what I’ve seen Joss Whedon doing with his sci-fi masterpiece series Firefly and even with The Avengers.
And that IS an issue with sci-fi. So how do we build convincing and beautiful worlds while reining in the exposition? World Building 101. World Building 101 by Lee Masterson You are the ultimate creator of your fictional world.
No matter where or when your story is set, regardless of what events unfold, and despite the characters you introduce to your readers, they are all products of your unique imagination. "But I write romance set in the present time," I hear you cry. It doesn't matter whether your story is set in 16th century Middle Europe, or the 28th century Altarian star-system, your story still belongs in a world created entirely by you. So, even though it can be great fun to invent strange sounding planets in distant galaxies, complete with lethal atmospheres and budding alien life-forms, there are still writers out there who would much prefer to deal with Earth as we already know it. Character/Setting Interactions. Copyright 1999 by Alicia Rasley Here is a quick exercise to help you explore your protagonist's relationship with the setting.
Just free-write on the questions. Look for conflict and character-building opportunities. Also look for possible events and places where events might take place. See if you can make your setting more than just a backdrop for your dramatic events. 1. The plot requires a city exploding with growth, as real-estate development plays a role in the story. 2. Meggie is from the east, a working class town like Hartford. 3. A mover and shaker might have been born into a powerful family, or clawed the way up from the lower class. Meggie moved here when she married. 4. I think she's going to decide she has to invest herself in the place. 5. This is a pretty circumscribed place. 6. I think the old-money vs. new-money aspect would interest an outsider. 7.
The basic family unit is either the two-income couple, maybe with kids, and the single mom. 8. 9. Fuck Yeah, Worldbuilding! Education is present in every culture in one way or another, but not all settings have formal schools or places for learning.
When creating a new world, you’ll want to think about how your character receive their education. Your characters come from different places, but you seem like you want them to meet up at a single school. Schools that bring people who live in different regions are often boarding schools, universities, or specialty schools. Xtreme Culture Questionnaire at Let Me Explain to You a Thing. World Weaving.
Neurofunktomato asked: I've been having trouble with thinking how to create a sort of sci-fi alien world but with humans as the dominant race - much like Star Wars, I suppose, except there is a focus on only a few, but majorly important characters.
How should I go about writing it/making it? Any tipson how to approach it? (I can give more details about it if you'd like to know the specifics) The first thing I thought of was the idea of humans having moved beyond Earth (since it became uninhabitable, or just because they had the technology to explore) and colonized other planets. Fangirl-fabulous asked: Worldbuilding Basics: Technology! Five Foundations of World-building - Malinda Lo. As a writer of fantasy and science fiction, I’m often asked for my tips on world-building.
Earlier in 2012, I taught a workshop on it at my local library, and all year I’ve been meaning to put those notes online. Finally I have time to do it! So, here are my thoughts on world-building, with examples for you to investigate on your own. In the Beginning … If you look online or in books about writing fantasy, you often find lengthy lists of questions to ask yourself about the world you’re creating. SETTING by Lori Handeland. 30 Days of World Building. Creating a Believable World. By Sharon Caseburg One of the greatest difficulties Speculative Fiction authors experience when writing stories in this genre is in their ability to provide a believable environment for their readers.
Any kind of speculative fiction, whether it be hard-core Science Fiction, Time Travel, Horror, or Fantasy requires readers to put aside the conventions they have become accustomed to in the “real world” for the world the author presents in the story. This of course holds true for speculative romance stories as well. For the most part, readers of these genres are more than willing to put aside the customs of the world they live in, for the environment the author has created. However, when the author does not provide a believable realm, readers can easily become disenchanted with both the author’s world and in turn, the story itself. Basically, this translates to the more the author knows about the world he or she is creating, the more confidently the author can write about it. Reference for writers. The Writing Café. Donjon; RPG Tools.
Not with an idea, or a character, or a theme. With a hand-drawn map, doodled out first while I was sitting and keeping someone else company, or while I was on break, or when I couldn’t think of what to write and had no ideas to speak of and knew that if I drew a map something would come to me. Some of the maps were fairly artistic from the start. Some began on napkins or the backs of throw-away paper, and only became things of any artistic merit after they’d served their initial purpose of handing me an idea for a novel.