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Visualisation de donnÈes

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Random Walk / Daniel A. Becker. GoCGR.jpg (Image JPEG, 1134x1512 pixels) Gapminder: Unveiling the beauty of statistics for a fact based w.

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Trendsmap - Real-time local Twitter trends. Information Is Beautiful | Ideas, issues, concepts, subjects - v. FlowingData | Data Visualization and Statistics. Muckety.com - Exploring the paths of power and influence. How Might We Visualize Data in More Effective and Inspiring Ways. We have many dashboards available to us today in many contexts: finance, forecasts, consumption, demographics, etc. We witness the emergence of beautiful graphical representations more frequently than ever. Instead of flooding this post with examples of data visualization, I would like to put the spotlight on how we processes them, and what challenges that presents.

A couple of years ago, we were tasked at IDEO to design dashboard visualizations for Ford's next generation hybrid vehicle, the Ford Fusion. Hybrid cars are efficient only if the driver maximizes the car's potential; in other words, if the driver learns to make sense of the complex mechanics of two motors and regenerative braking. If the dashboard is the interface between the driver and the car, how might it coach drivers to make sense of this complexity and to adopt efficient driving habits? That is the obvious question, but it's incomplete. Every form of visualization should tell a story. NEWS. Learning from Lombardi | Ben Fry. This text is from a short (ten minute) talk that I gave as part of Alice Rawsthorne's panel for Experimenta Design in Lisbon, Portugal.

For the panel, we were to choose "an individual, movement, technology, whatever - whose importance has been overlooked" and follow that with "two themes that [we] believe will define the future of design and architecture. " In that context, I chose Lombardi's work, and how it highlights a number of themes that are important to the future of design, particularly in working with data. That said, this is not a comprehensive look at Mark Lombardi's work, nor is it especially scholarly, intelligent, or insightful. It's mostly a rough first draft that I'm using to work out some ideas. For more about Lombardi's work, I strongly recommend Mark Lombardi: Global Networks, which is from the 2003 exhibition I describe here.

Learning from Lombardi Deven Golden, a gallerist, describes how Lombardi began creating these works: This piece is titled “George W. W. Bradford Paley: Map of science image in the journal Nature. Update: This has now been published in many more places: the original Nature article, Discover Magazine, SEED, Geo, the Eastern European Edition and India, Brazil, etc., and more books and papers. Since the image has proven to be popular (we still get print & publication requests, four lears later!) , I decided to rework the existing image layers, modifying only the graphical representation—no structure—to see whether I could improve the information layering and remedy some of the faults I outline at the bottom of this page.

Here's the new version: I was surprised at how much clearer it could be made. I think the new one has many of the structural faults I outlined below, but improves several things: Fewer distracting lines: nodes are now a single visual element rather than an outline and a central dot. They’re also more object-like, being filled areas rather than outlines. What follows is the original posting. This second poster shows which scientific areas produce the most patents. Tutorials. ICanLocalize - Android Localization Tutorial In this tutorial we show how to write multilingual Android apps. To build multilingual Android apps you need to collect the texts into resource files and translate them. Once you provide the translation, Android OS will choose the resources that match user’s locale.

If your application is available in several languages, Android will select the language that the device uses. Read the rest of this tutorial » ICanLocalize - Different Approaches to Building Multilingual Websites This tutorial shows different ways for building and running multilingual websites. There are dozens of great ways for building websites, including many content management systems, online tools and desktop programs. Read the rest of this tutorial » ICanLocalize - Game Localization Done Right - BESMART Game developers already know that to be successful, they need to localize. The question is not if, but how. Each game tells a story. 1. 2. 3. 4. 5. 6. 7. Web-based translation 1. 2.