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Create Your Own Game – 7 Sites that let you create games online. By: Abbas+ July 8, 2008.

Create Your Own Game – 7 Sites that let you create games online

Game Design, Psychology, Flow, and Mastery - Articles - Fail-safes in Competitive Game Design: A Detailed Example. I'd like to take an in-depth look at an example of designing balance into a game through the use of fail-safes.

Game Design, Psychology, Flow, and Mastery - Articles - Fail-safes in Competitive Game Design: A Detailed Example

Although I'm choosing a fighting game, the lessons should apply to many types of games. I'll go into some excruciating, genre-heavy details, but I think that's necessary to give the full force of what's really going on here. Welcome to MvC2, don't even ask.Some games end up balanced through sheer coincidence, such as the fighting game Marvel vs. 7 Winning Examples of Game Mechanics in Action. Gabe Zichermann is the author of Gamification by Design and chair of the upcoming Gamification Summit NYC, where top leaders in the field - such as those profiled here - get together to share insight, key metrics and best practices.

7 Winning Examples of Game Mechanics in Action

Mashable readers are invited to register with special savings at GSummit.com using code MASH10. Gamification is the use of game thinking and game mechanics to engage audiences and solve problems. In other words, it means taking the best lessons from games like FarmVille, World of Warcraft and Angry Birds, and using them in business. Whether targeted at customers or employees, across industries as diverse as technology, health care, education, consumer products, entertainment and travel, gamification’s impact can already be felt. While some have criticized the concept of gamification as shallow or demeaning, the initial findings from gamification specialists are nothing short of astonishing.

Science and Technical References for Writers - books, journals, software programs. A Note About Recommendations Access to Science and Technical References * updated! A Note About the Recommendations It is easy to find layman's information, coffee-table books, and popular references that are useful for school projects--bookstores and local libraries are full of them. In general, recommendations for those types of books are not listed here. The recommendations listed here are for the technical reader or for the writer who wants to understand a particular science or aspect of that science in order to get the details correct in his or her literary work. You do not have to have a university degree in the discipline in order to understand the material in most of the recommended references, but you should have at least a general science education.

Biota.org: The Artificial Life Project. Transcending the Matrix Control System. Adding Characters To UDK tutorial - Unreal Development Kit Game Engine. I.e.

Adding Characters To UDK tutorial - Unreal Development Kit Game Engine

Enemies and Players dont have the same model, a intermediate tutorial with a video to acompany it as per a request (video does not have a commentary cus i dont have a mic and i cant be arsed to go to the shops and buy one) Tutorials. Unreal Engine 4 Unreal Engine 4 tips: A couple of random all purpose UE4 tips.

Tutorials

Performance tips most notably. The Solus Project: Several videos and presentations on the making of the UE4 title Solus, along with the free Solus example files. Unreal Engine 3 (UT3/UDK/Other) Note these tutorials have been written with various versions of the engine. UE3/UDK Static Meshes. Resources « Stevie's corner. Welcome to my UT3 resources page :D This section consist of links to help a mapper start to build a level.

Resources « Stevie's corner

Also, there are links to help you optimize your level, others that provide very useful information & others that are related to a specific topic. Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1. This tutorial will go through a simple setup for a physics asset which can be done in both UT3 and UDK.

Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1

This particular one will be an old medieval street light dangling from a rope which is attached to a wooden support. This will focus only on the rigging and physics construction side of the asset. People using it. Driving User Behavior with Game Dynamics. Octalysis: Complete Gamification Framework. (This is the Gamification Framework that I am most known for.

Octalysis: Complete Gamification Framework

Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”). Most processes design around function and efficiency – they try to get the job done as quickly as possible. Jesse Schell: When games invade real life. Game Design, Psychology, Flow, and Mastery - Articles - Slippery Slope and Perpetual Comeback. If a game has slippery slope, it means that falling behind causes you to fall even further behind.

Game Design, Psychology, Flow, and Mastery - Articles - Slippery Slope and Perpetual Comeback

For example, imagine that every time your team scored in basketball that the opponent’s team lost a player. In that game, falling behind is doubly bad because each basket counts for score AND it makes the opposing team less able to score points of its own. The actual game of basketball does not have this screwy feature though, so real basketball does not have slippery slope. Scoring in real basketball puts you closer to winning but does not at all hamper your opponents’ ability to score.

Slippery slope is another name for positive feedback, a loop that amplifies itself as in a nuclear reaction. Rewards and Reward Schedules in Gamification - Andrzej's Blog. Anyone who has read a few of my blogs will, by now, be under the impression that I am not the biggest fan of rewards.

Rewards and Reward Schedules in Gamification - Andrzej's Blog

Well, that is not entirely how I feel. Those that have read earlier blogs may remember something I said – “Rewards should recognise achievement, not be the achievement”. I also found myself saying in an email “Gamification at the moment is often nothing more than an attempt to illicit Pavlovian responses to external stimuli”. UDKResources. Gamification Study. What is Gamification. If you want to make Gamification actionable, Check out my Complete Gamification Framework called Octalysis and Video Lecturer Series. For those who been following my blog regularly, its pretty apparent that I have been writing heavily into the topic of Gamification. This may be an unfamiliar word for many of you. What is Gamification? This post is a quick overview to explain what is Gamification about and clear up a great deal of misconceptions in the industry.

Game mechanics. Game mechanics are constructs of rules intended to produce a game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. Game mechanics vs. gameplay[edit] Game Development Tools & Game Engines.

SCVNGR’s Secret Game Mechanics Playdeck. Some companies keep a playbook of product tips, tricks and trade secrets. Zynga has an internal playbook, for instance, that is a collection of “concepts, techniques, know-how and best practices for developing successful and distinctive social games”. Zynga’s playbook has entered the realm of legend and was even the subject of a lawsuit. David Perry: Are games better than life?

C++ Programming/Exercises/Iterations. Iterations[edit] SCVNGR’s Secret Game Mechanics Playdeck. Human Computation. Seth Priebatsch: The game layer on top of the world. Mentions of Lee Sheldon’s Game Design Class « Gaming the Classroom. Gamify your business - game-mechanics and game-dynamics. Everything I Learned About Game Design I Learned From Disneyland. As promised, here are the slides from my GDC talk. We had a "sold out" crowd and I got to meet lots of nice people after the talk. Please share these with your friends and co-workers. According to show officials, video and audio will be available after the show.

I'll post more info when I know it. SCVNGR's Secret Game Mechanics Playdeck. Game Design, Psychology, Flow, and Mastery - Articles - Yomi Layer 3: Knowing the Mind of the Opponent. This is not really how Yomi works.Yomi is the Japanese word reading, as in reading the mind of the opponent. If you can condition your enemy to act in a certain way, you can then use his own instincts against him (a concept from the martial art of Judo). Paramount in the design of competitive games is the guarantee to the player that if he knows what his enemy will do, there is some way to counter it. What happens, though, when your enemy knows that you know what he will do? He needs a way to counter you. Game Design, Psychology, Flow, and Mastery - Articles - Rock, Paper, Scissors in Strategy Games. A simple rock, paper, scissors (RPS) system of direct counters is a perfectly solid and legitimate basis for a strategy game provided that the rock, paper, and scissors offer unequal risk/rewards.

Better still is if those rewards are unclear, meaning that players cannot easily determine the exact values of the rewards. The following video is not an example of that, but it's pretty exciting looking. Game Design : The Addiction Element. 100+ awesome free and open source applications - Software - Seopher.com. Posted on Tuesday 27th of September 2011 at 13:05 in SoftwareIt has always amazed me quite how many incredible, varied and useful applications are available for free on the Internet. Be it free, open source, web-based or merely passive trials - the number of top quality items on offer is huge. The purpose of this list is to help people realise that the free and open source software communities are expansive and generous. In these tense economic times, raising awareness of such projects is something I'm more than happy to do. Richard Terrell's Blog - Game Design Dictionary.

Balance, Part 3: Systems, Defaults and Munchkins « Tish Tosh Tesh. Balance, Part 2: Asymmetry and Art « Tish Tosh Tesh. Continued from Part 1, of course… The left and right sides of this diagram are balanced. The left and right sides of this diagram are also balanced. These, too. Balance, Part 1: Tao of Picasso « Tish Tosh Tesh. 101 Game Design Principles for Social Media. 9 Tips for Indie Game Developers I Learned at GDC 2013 - Tuts+ Balance, Part 1: Tao of Picasso « Tish Tosh Tesh. Art game thoughts re Chain World. At GDC, there was a Game Design Challenge (I’ve participated in one of these, in the distant past!). This year the topic was religion. And you’re going to need to know everything about what happened to make sense of this post. Jason Rohrer won the challenge, with a game that was a Minecraft mod with very particular rules. The big rule to know about is that it’s a game played sequentially, with the world having persistence, so that each player gets to see the remnants of what the previous player left behind, but with no explanation.

This is supposed to engender the sort of mystery that in real world leads to myths and thence religions. Driving User Behavior with Game Dynamics. Balance, Part 5: Tick Talk Time « Tish Tosh Tesh. Balance, Part 4: Triangles, Trinity and Triage « Tish Tosh Tesh. Critical-Gaming_glossary_Richard_Terrell.pdf (application/pdf Object) Art game thoughts re Chain World. Boss Design: Tips From A Combat Designer « #AltDevBlogADay. Richard Terrell's Blog - Game Design Dictionary. 29 Features to Build ANY Table Top Game. 5 problems with co-op game design (and possible solutions) 101 Game Design Principles for Social Media. DungeonDefenseDeveloperBlog. Importing into Unreal Editor 3. Character Skinning - Skinning A Low-Res Character For Animation. Plug and Play Flying Elephant Download.

David Perry on Game Design: Game Conventions and Clichés. Driving User Behavior with Game Dynamics. Make My Own Game - Make your own Online Games Arcade, War Space & Platformer Games. 5 Free Game Development Software Tools To Make Your Own Games. Free Kid-Friendly Avatar Creators. Enter the National STEM Video Game Challenge. 5 Awesome Pieces of Free 3D Software. Make Games at PlayCrafter: a Free Online Game Maker. Adobe Flash CS3:How to create a Simple Maze game. DIY: Make Your Own Arcade Game. Toolkitzone.com - the official home of the rpg toolkit. 20 Free Tutorials to Create Your Own Flash Game. Games at Sploder - Make your own Online Games Arcade, War Space & Platformer Games. Create Your Own Game – 7 Sites that let you create games online.

BYOND - Make & Play Online Multiplayer Games. BYOND - Make & Play Online Multiplayer Games. Make Your Own Flash Games. The Scrolling Game Development Kit Homepage. Adobe Flash CS3:How to create a Simple Maze game. DIY: Make Your Own Arcade Game. Make Your Own Game! Free Online Games: Make Your Own Game. Adobe Flash CS3:How to create a Simple Maze game. Game Design – Design, Make Your Own RPG Games at iD Tech Computer Camps. MyGameBuilder: Make & share your own games for free. Neave.com - Interactive tools and toys by Paul Neave. 25 Awesome Virtual Learning Experiences Online - Virtual Education Websites.

The Whole Brain Atlas. VirtuSphere - Totally Immersive VR - Hacked Gadgets - DIY Tech Blog. Eguchi Aimi 江口愛美 - AKB48. DIY Virtual Reality. Musical stairs. Musical stairs.