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The Best Way to Render Wireframe in Maya. Posted: January 25th, 2010 | Author: Ayan | Filed under: 3D | Tags: 3D, Maya | 61 Comments » A quick google for render wireframe in Maya will get you some sound results.

The Best Way to Render Wireframe in Maya

Unfortunately, I tried them and they didn’t consistently produce the results I needed. So here is the most consistent, and thus in my opinion best way to do wireframe in Maya. Method 1: “The Best Way” – Mental Ray Contours Why is it the best? Rendering Wireframe with Mental Ray The Worse Ways For full disclosure, here are some other not so good ways to render wireframe.

Method 2: UV Snapshot I don’t feel like doing the process for this one. Method 3: Maya Vector Rendering in Maya Vector is fairly painless to test. Wireframe render using Maya Vector. Method 4: Hardware Buffer Hardware buffer is another painless way to render out in wire frame. Method 5: Toon Shader The second best method to render wireframes in maya is to use the toon shader. Share and Enjoy No related posts. Can detailed Zbrush models be animated ? Autodesk Maya 2013 Tutorial - Character Modeling - body/arms/legs Part 1. Modelling in Maya 101 – Part 1  Hi and welcome to this series on modelling and texturing game characters.

Modelling in Maya 101 – Part 1 

My name is Mathias and I am a modeller on the game “Evil Junior” currently under production by Illuminatics Gameware. I will be using Maya as my main tool in this series of tutorials, but the principles I’ll touch upon applies to all 3D packages out there, so as long as you know your way around those, you should be able to get something out of this. In addition, I’ll use the functionality of ZBrush and Photoshop (you may also want to use your sculpting or painting package of choice). Here is a quick crash-course in Maya, before we venture into modelling the base mesh for our character. Those of you who feel comfortable with Maya may want to skip to the modelling section, or hang around and perhaps pick up a few new tricks along the way.

The pipeline This is how we work on game characters for “Evil Junior“, and I will be using it as an example and go through each step of the process in the following set of tutorials. AutoCAD Services & Support - How to remove all Autodesk products from a Windows system.