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An Ontology for Gendered Content Representation of Cultural Heritage Artefacts. Abstract The need for organising and digitally processing the vast amount of Cultural Heritage (CH) information has recently led to the development of formal knowledge representation models (ontologies) for the CH domain.

An Ontology for Gendered Content Representation of Cultural Heritage Artefacts

Existing models, however, do not capture gender-related concepts. This article presents an effort to fill this gap by developing a new ontology for the representation of gendered concepts in CH resources. The new ontology, named “GenderedCHContents” resulted from combined research in women’s studies, gender theory, and computer science.

Its primary aim is to draw attention to the presence of women within CH artefacts. The “GenderedCHContents” ontology is a formal model for semantically describing gendered aspects of the content of Cultural Heritage (CH) resources. With this ontology, we aim to open the way to bridge the gap of querying and accessing semantic data on the Web related to gender concepts (i.e. Feminism and Computer Science Semantic Web Overview Figure 2. NAAC dc 2012 SAA2012 Tingle. There is so much data that it is an incredible task to actually comprehend it.

Like looking at a TV screen full of static… trying to rationalize if one pixel means something. In order to make the data actionable we need to really focus on tools to clarify what we are looking at. Past Visions and Reconciling Views: Visualizing Time, Texture and Themes in Cultural Collections. Abstract We present a case study on visualizing a collection of historic drawings along its metadata structure while also allowing for close examination of the artifacts’ texture.

Past Visions and Reconciling Views: Visualizing Time, Texture and Themes in Cultural Collections

With regards to the specific character of cultural heritage at the intersection of research, education, and public interest, the presented visualization environment aims at meeting the requirements of both researchers as well as a broader public. We present the results from a collaborative interdisciplinary research project that involved a cultural heritage foundation, art historians, designers, and computer scientists. The case study examines the potential of visualization when applied to, and developed for, cultural heritage collections. Figure 1. Baskaya, Keskustalo, and Järvelin 2013 Baskaya, F., Keskustalo, H., & Järvelin, K. (2013, October).

"Modeling behavioral factors ininteractive information retrieval". In Proceedings of the 22nd ACM international conference on Conference on information & knowledge management (pp. 2297-2302). ACM. Abstract We present our use of the FSA-OWI Photographic Archive, a collection of over 170,000 photographs taken by the US Government between 1935 and 1945, within Photogrammar as a case study of how to integrate methodological research into a digital, public project.

Our work on the collection uses computational methods to extract new metadata surrounding individual photographs from the perspective of both the photographers and the original government archivists. Abstract Of all narrative textual forms, the motion picture screenplay may be the most perfectly pre-disposed for computational analysis.

Screenplays contain capitalized character names, indented dialogue, and other formatting conventions that enable an algorithmic approach to analyzing and visualizing film narratives. In this article, the authors introduce their new tool, ScripThreads, which parses screenplays, outputs statistical values which can be analyzed, and offers four different types of visualization, each with its own utility. The visualizations represent character interactions across time as a single 3D or 2D graph. Abstract.

In the mid-1990s, Matt Kirschenbaum rescued discussions of digital media from a major misconception rampant in then popular characterizations of electronic technology as immaterial.

By calling attention to the material substrates of computing — its drives, tracks, disks, and fundamental physical supports — he made an argument for materiality as essential to the operation and identity of digital media. In the 1990s, "electronic" writing and digital media studies were still relatively new, and a hyperbolic rhetoric based on a dubious binarism had come into play. Not only are digital formats material, they are persistently and fundamentally so, as summed up in Kirschenbaum’s phrase, "Every contact leaves a trace.

" Kirschenbaum’s argument is organized around two aspects of materiality, forensic and formal. These are useful categories, and though they do not exhaust the discussion of material features and properties, summarizing his terms is a good place to begin. Figure 1. Abstract In this paper, I offer an overview of an idea for a metadata archive, called the Sentences Commentary Text Archive, that attempts to collect and make accessible metadata about the five century-long medieval tradition of commenting on the Sentences of Peter Lombard.

If scaled for production, this kind of archive would enhance collaboration among editors, promote previously impossible analyses of large sections of the Sentences commentary tradition, and generally become the backbone of future applications making use of this data. Peter Lombard wrote the medieval book, known as the Sentences, during the course of his teaching career at Paris in the middle of the twelfth century. In this work, Lombard intended to bring together diverse theological opinions (sententia) and to harmonize them into a single concordant system.

The book soon became the standard theological textbook in European theology faculties. Abstract With the growing volume of user-generated classification systems arising from media tagging-based platforms (such as Flickr and Tumblr) and the advent of new crowdsourcing platforms for cultural heritage collections, determining the value and usability of crowdsourced, "folksonomic," or user-generated, "freely chosen keywords" [21st Century Lexicon] for libraries, museums and other cultural heritage organizations becomes increasingly essential.

The present study builds on prior work investigating the value and accuracy of folksonomies by: (1) demonstrating the benefit of user-generated "tags" - or unregulated keywords typically meant for personal organizational purposes - for facilitating item retrieval and (2) assessing the accuracy of descriptive metadata generated via a game-based crowdsourcing application. Classification is a basic, integral and historically significant human function. The study was divided into two main tasks. Figure 1. Search Image 1; Category: Places. Abstract For digital humanists planning to build tools for cyberinfrastructure several variables ought to be defined for each project.

Pay close attention to the balance of traditional methods and new ways of conducting research. When gathering resources to do the job, seek contributions of different domain experts. Also, careful consideration of a tool’s intended scope will help refine the required resources needed to complete a project. This case study illustrates how one project, the Social Networks and Archival Context Project (SNAC), has defined these variables. When speculating about the future of scholarship, it seems certain that research and teaching will continue to be affected by the evolution of traditional infrastructure into digital forms.

Exploratory Search Through Visual Analysis of Topic Models. Archival Liveness: Designing with Collections Before and During Cataloguing and Digitization. Abstract We present "archival liveness" as a concept in design and the Digital Humanities and describe its development within a Research Through Design process. Topic Modeling Genre: An Exploration of French Classical and Enlightenment Drama. Abstract The concept of literary genre is a highly complex one: not only are different genres frequently defined on several, but not necessarily the same levels of description, but consideration of genres as cognitive, social, or scholarly constructs with a rich history further complicate the matter. This contribution focuses on thematic aspects of genre with a quantitative approach, namely Topic Modeling. Topic Modeling has proven to be useful to discover thematic patterns and trends in large collections of texts, with a view to class or browse them on the basis of their dominant themes.

Scholar.google.com. Google Fusion Tables. Generous Interfaces: Exploring Cultural Collections. History Week 2013: Mitchell Whitelaw, University of Canberra. Visible Archive Series Browser. I ♥ E-Poetry: Discovering Digital Media Poetry. Coupling Ontologies with Graphics Content for Knowledge Driven Visualization - IEEE Conference Publication. 1 Introduction In this paper, we present an interoperable framework for the integration of virtual reality scenes with semantic information and methodologies and tools for the exploitation of this rich framework for many highly desirable functionalities like semantic querying, interaction, personalization and construction of scenes with inference. The semantic enrichment of scenes can play an extremely important role in enabling the viewers to query, understand and interact with the usually complex and incomprehensible visualized information, in simple, intuitive and user-friendly ways and allowing them to identify 3D objects or sets of them based on their graphical and semantic properties and relationships with other objects in the scene at a time.

Interactive queries, such as “what is this object which I clicked upon with my mouse?” Inspiration I did some research on the net and mainly used Jonathan Hodgson's post on codeproject.com, dating from june 2004, that describes the Squarified treemap technique. The Squarified treemap algorithm is explained in an academic paper related to Human Computer Interaction (HCI) by Ben Shneiderman of the University of Maryland.

You can find here his excellent explanation that I followed to write this User Defined Function for Excel. A great Treemap summary post on Juice Analytics' blog also helped me to provide the right features. Robert Creeley E-Mail Correspodence Network. Research challenges for digital archives of 3D cultural heritage models. 17.3bahde. ArchivesZ. CS TR 3838. Related — Ava Milam Clark Papers. Untitled. Development of Linked Data for Archives in Korea. D-Lib Magazine March/April 2015 Volume 21, Number 3/4Table of Contents. Archives & Museum Informatics: Museums and the Web 2010: Papers: Urban, R. et al., Designing and Developing a Collections Dashboard.

Introduction. Archival description and linked data: a preliminary study of opportunities and implementation challenges. Archives & Museum Informatics: Museums and the Web 2010: Papers: Urban, R. et al., Designing and Developing a Collections Dashboard. 1 s2.0 S0268401214001236 main. Visual Vocabulary. The visible archive. Archives & Museum Informatics: Museums and the Web 2010: Papers: Urban, R. et al., Designing and Developing a Collections Dashboard.

556. Presentation: Visualizing I ♥ E-Poetry – Leonardo Flores, PhD. On Monday, August 19, 2013 I’ll be presenting my data visualization work at the Visualizing Electronic Literature seminar and workshop at the University of Bergen.

Information visualization

וואלה! 30 Simple Tools For Data Visualization. How to Design an Information Visualization. Designing information visualizations offers you endless possibilities when it comes to end products and it would be impossible to provide step-by-step instructions for all these possibilities. However, it is fair to say that while the end products may vary dramatically – the process by which we reach the best possible end product is consistently the same. Data Visualization for Human Perception. 35. Visual Mapping – The Elements of Information Visualization. Information visualization requires mapping data in a visual or occasionally auditory format for the user of the visualization. This can be challenging because while some data has a spatial relationship built in (for example, temperatures in cities around a country) many data sets don’t have a traditional spatial relationship (for example, salaries within an organization).

Radial Cluster Layout. A Tour Through the Visualization Zoo. The 38 best tools for data visualization. iVisDesigner: Expressive Interactive Design of Information Visualizations - IEEE Xplore Document. How to Display Group Information on Node-Link Diagrams: An Evaluation - IEEE Xplore Document. Gephi - The Open Graph Viz Platform. Arbor.js » halfviz.