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The Association for Language Learning is the UK's major subject association for teachers of foreign languages. Social Networks and Mythology. Artificial intelligence 'can beat 99% of all fantasy football players' and could one day help emergency teams save lives. By Damien Gayle Published: 01:47 GMT, 13 September 2012 | Updated: 08:46 GMT, 13 September 2012 An artificial intelligence computer programme has been designed that can beat 99 per cent of fantasy football players - and may one day be used to save lives by selecting a 'dream team' of medical staff.

Artificial intelligence 'can beat 99% of all fantasy football players' and could one day help emergency teams save lives

The researchers behind the software simulated the results it would have achieved playing the past two seasons of the Fantasy Premier League and found it beat nearly every other participant. How to Create a Culture of Social Learning. The Smallholder Farmers Rural Radio / Web Documentary. Valve, a Video Game Maker With Few Rules.

Space Tourism Is Here! Wealthy Adventurers Wanted. Centre for Research on the Wider Benefits of Learning - News. Abs. Graduating with Technology. Technology has become an integral part of our daily lives: we use it to learn, to shop, to pay bills, and to entertain ourselves.

Graduating with Technology

Not surprisingly, younger generations are heavily influenced by computers in a way that changes the way they retain information and the ways they develop opinions about culture. Edu180 worldwide. The mission of the edu180atl project is to nurture and encourage the spirits of those who love to learn, , and to deepen the national conversation about education by enabling parents, students, and educators to share stories of what they are learning every day. We hope that the edu180atl project will inspire spin-off projects across the U.S.A and all over the world!

The edu180atl team is happy to provide any guidance or assistance in getting your edu180 project off the ground. We’ve even created a detailed start your own edu180 guide . What’s the Difference Between Games and Gamification? Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.”

What’s the Difference Between Games and Gamification?

Lumping all digital game approaches together makes no more sense than a toddler’s inclination to call every four-legged animal a “doggie.” Game interest is definitely on the upswing in K-12 and higher education. It seems almost cyclical: every several years, almost in sync with the acceptance of new technologies (such as multimedia CD-ROM, then online, then mobile), there’s a surge of activity with games in education. But everything game-like is not a game.

And while game purists may wince at this simplification, it helps to consider games in education in terms of gamification, simulation and (simply) games. Indo-European languages originate in Anatolia. (Phys.org)—The Indo-European languages belong to one of the widest spread language families of the world.

Indo-European languages originate in Anatolia

For the last two millenia, many of these languages have been written, and their history is relatively clear. But controversy remains about the time and place of the origins of the family. A large international team, including MPI researcher Michael Dunn, reports the results of an innovative Bayesian phylogeographic analysis of Indo-European linguistic and spatial data. Their paper 'Mapping the Origins and Expansion of the Indo-European Language Family' appeared this week in Science. Ana Sayfa. Download Anaconda Community Edition - Continuum Analytics. Welcome to MOOC.CA ~ MOOC.

Assess. Featured tools New instructional technology innovations emerge on a regular basis, such as Web 2.0 applications, blended learning environments and virtual schooling. The following featured tools focus on methods of evaluating new and existing technology initiatives with the goal of helping districts and schools make informed decisions about adopting and appropriately implementing innovative practices in schools. In addition, there is assistance in determining the impact of current efforts through the use of evaluation resources (e.g. planning worksheets, logic models, data sources) developed or identified specifically for use in schools and districts.

Looking for Technology Integration (LOFTI) - This tool aids in the observation of technology integration into teaching and learning. Guiding Questions Consider the following questions to guide the Assessment work of your leadership team: How will you consistently capture, document, review, and report progress on your implementation? Differences between game based learning and educational games. I am often asked by teachers which game they should buy for their own kids or their classroom.

Differences between game based learning and educational games

I thought that I’d start this rebooted blog by discussing the differences between buying an educational game and creating a game based learning culture in the classroom. Experienced Teachers Reflect on Their First Year. This year I had the opportunity to work with many educators in national and global workshops.

Experienced Teachers Reflect on Their First Year

On two of these occasions, I asked the teachers to share their wisdom by answering the question, "What I know now that I wish I had known as a first year teacher is . . Starting a New School Year: Nine Tips for Collaboration. Learning 2.0 Keynote Speakers. See the recordings on the Learning 2.0 YouTube channel!

Learning 2.0 Keynote Speakers

Gina Bianchini Mightybell ( Gina Bianchini is the founder of Mightybell. She is also the co-founder and former CEO of Ning, an online platform for creating your own social network for anything. Previously, Gina was the Co-Founder and Chief Marketing Officer at Harmonic Communications. Language learning strategy research: Where do we go from here? Heath Rose, Trinity College Dublin, Ireland Rose, H. (2012).

Language learning strategy research: Where do we go from here?

Language learning strategy research: Where do we go from here? Studies in Self-Access Learning Journal, 3(2), 137-148. Download paginated PDF version Abstract. Www.coe.int/t/dg4/education/elp/elp-reg/Source/Publications/ELP_pedagogy_assessment_Little_EN.pdf. eLearning Highlights.