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THINKING-RESEARCH

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Use our methods. DP0 (Design Project Zero) is a 90-minute (including debrief) fast-paced project though a full design cycle.

Use our methods

Students pair up to interview each other, create a point-of-view, ideate, and make a new solution that is “useful and meaningful” to their partner. Two versions of DP0 are “The Wallet Project” and “The Gift-Giving Project”. They have the similar format, only the topic is different. A Taxonomy of Innovation. How To Lead With Design Thinking. We make them talk about you. Design Research.

Programme Ashoka Changemakers' City - Documents. C’est avec un immense plaisir qu’Ashoka vous accueille à cette 1 ère édition de l’Ashoka Cha n g e m a kers’ City (16-19 juin), au sein de l’Ashoka Changemakers’ Week (16-23 juin), un événement mondial unique autour des entrepreneurs sociaux les plus innovants!!

Programme Ashoka Changemakers' City - Documents

Il y a 30 ans, l’association Ashoka lançait en Inde son activité de soutien des. Get an invitation. Defining a creative agency. What is a creative agency?

Defining a creative agency

If you work in the creative services industry, one of the hardest questions to answer can be, “what does your company do?”. This is especially tough if it’s asked by a friend or family member who knows very little about the world of creative services. How do you answer that question while balancing the need to be clear and concise with the desire to convey what makes it interesting and challenging? 8 Secrets To Creative Thinking (Hint: Steal From Others) In the Fifties, I, together with just about every designer, was preoccupied with aesthetics and fashion.

8 Secrets To Creative Thinking (Hint: Steal From Others)

Design was the latest typeface in a modern layout looking like a Mondrian with lots of white space. That’s what I was taught in art school. I don’t remember when I changed. Putting people at the heart of the design process. The User-Centered Design Conundrum. When I mention design research to clients unfamiliar with user–centered design, I am often confronted with a blank stare.

The User-Centered Design Conundrum

The Design of Information » Information Design. The work I enjoy most is divided pretty evenly between two things: visualizing complex data and visualizing complex systems.

The Design of Information » Information Design

Both are trying to get at truth through some degree of abstraction. Choosing the right type of chart for your data should be a thoughtful process and may, at times, requires some creative thinking, but choosing the right format for showing a system can be a lot less straightforward. There is seldom just one right way to depict a system. I find myself grappling with how position, shape, size and color might give meaning to different viewers in different contexts – not to mention line weight, arrow style, iconography, etc. Developing a consistent visual language can be a challenge, but it pays dividends, especially in a series of related diagrams. Design Kit. Method Cards. IDEO Method Cards is a collection of 51 cards representing diverse ways that design teams can understand the people they are designing for.

Method Cards

When to Use Which User Experience Research Methods. Consulting firms wrap themselves in 'innovation' International consulting firm Deloitte LLP saw an opportunity when the public and its clients started throwing around the word “innovation” with abandon in recent years.

Consulting firms wrap themselves in 'innovation'

Deloitte joined several other consulting firms with offices in Chicago and varying interests in innovation and the so-called “emerging growth companies,” or startups, to which more and more of Big Consulting’s clients are looking for inspiration, solutions and partnerships. Designresearchtechniques. The KJ-Technique: A Group Process for Establishing Priorities. By Jared M.

The KJ-Technique: A Group Process for Establishing Priorities

Spool Originally published: May 11, 2004 Back in the late 1970’s, the US government commissioned a study to look at effective group decision making. In the study, they asked 30 military experts to study intelligence data and try to construct the enemy’s troop movements. Each expert analyzed the data and compiled a report. Focus Groups Are Worthless — Research Things. If I achieve one thing with my time here on earth, I might be content if that one thing could be burning to the ground the practice of running focus groups in place of actual user research.

Focus Groups Are Worthless — Research Things

Sociology is the scientific study of social behavior. Focus groups were created by American Sociologist Robert K. Merton (1910–2003) as a way to better understand that behavior. Yet, Merton himself deplored how focus groups came to be misused. “Even when the subjects are well selected, focus groups are supposed to be merely the source of ideas that need to be researched.” The 7 Deadly Sins of User Research. It's fashionable to blame poor usability on firms not doing enough customer research. On the face of it, this seems like the obvious cause of poor usability. If firms only did the research, they would realise their product was a dud. Designresearchtechniques. Researchers.io. 5 Things You'll Learn In Ideo's New Online Innovation Class. Think you're not creative? The innovation gurus at Ideo beg to differ. The design firm argues that anyone can unleash an inner creative genius through certain methods—the same methods that Ideo uses on its own projects. Groups.

Tim Brown: Designers. Business, Designers, Architects, Tim Brown, Bruce Mau, Frank Gehry, Design Management Institute, Hasso Plattner Institute of Design, Six Sigma, Gehry Partners. Product and strategic design consultancy. Architecture design thinking « Thinkbig Lab. The rise of design thinking has to do with the grater understanding of the methods and process developed in the design. Processes have been established (analysis -> ideation -> prototype -> iteration -> implementation), and tools have been defined (brainstorming, rapid prototyping, body storming, storytelling, what if …, role-play, desktop walkthrough, service safaris …) in order to transmit and generate truly collective process. This deeper understanding has led to an explosion of applications in and out of design: business, management, services, science, politics, organization … and is supported by the following principles: + An holistic resolution of the problems. An approach to the problem from all possible angles.

Do not break a problem into parts, but try to cover everything at once.