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WebTiles - Dungeon Crawl Stone Soup. Tuto SDL. The Roguelike Development Megathread. [size=8]The Roguelike Development Megathread[/size] Please note that this thread is not complete, and anything that any of you want to add to it, please feel free to say so - just IM me with what you want to add, or post it in this thread, and I'll update this post accordingly - with credit, of course.

The Roguelike Development Megathread

So, as lovers of Dwarf Fortress, I suspect the roguelike genre is close to many of our hearts. We see those scampering little ASCII characters and we see... something more. We don't play these games because they justify the hundreds if not thousands of dollars we've spent on graphics cards. We play these games because they favour gameplay over graphics, unpredictability over the same-old same-old - but at the end of the day, there's just something about roguelikes, beyond words, that we just find irresistible. Give - Minecraft Wiki. Algorithms for Procedural Content Generation - Procedural Content Generation Wiki. Main Page - Procedural Content Generation Wiki. Random Dungeon Design: The Secret Workings of Jamis Buck's Dungeon Generator. The Secret WorkingsofJamis Buck's Dungeon Generator So you've tried my Dungeon Generator once or twice, and it's got you thinking.

Random Dungeon Design: The Secret Workings of Jamis Buck's Dungeon Generator

Perhaps you're a programmer and would like to incorporate similar features in a program of your own. Or maybe you're not a programmer, but would be interested in an overview of how this program works. Either way, I've been asked how this random dungeon generator works many, many times, and I finally decided that, to save myself time, I'd just put up the description on a web page. If you find this explanation useful, please let me know.