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Textures

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Texture Packs. Default versus JoliCraft in the center A texture pack was a collection of files that was used to change the in-game textures of blocks, items, mobs and the GUI.

Texture Packs

They were zip files that had various PNG images in them and a pack.txt. The native resolution of Minecraft's textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256, 512×512, and 1024x1024 textures were referred to as 'HD.' [8X 16X 32X 64X 128X 256X 512X] [1.0.0 & 1.0.1 Pre-release] Texture Pack Templates. Everything was updated to 1.0.0!

[8X 16X 32X 64X 128X 256X 512X] [1.0.0 & 1.0.1 Pre-release] Texture Pack Templates

Finally! I'm finishing the mobs, GUI, and all the rest as you read this Saving your texture pack: ______________________________________________________________________________________ To extract .rar files, you need one of these programs: 7-zip (Windows) Better Zip 2 (Macintosh) ______________________________________________________________________________________ Help spreading the word! [url=" Creative Commons License: 1] OptiFine HD_A4 (FPS Boost, HD Textures, AA, AF) HD Textures Minecraft 1.5 and above comes with general support for HD textures.

1] OptiFine HD_A4 (FPS Boost, HD Textures, AA, AF)

OptiFine fixes many bugs, adds support for new features and fixes the performance of larger texture packs. Custom Animations Minecraft 1.5 and above supports animations for blocks and items (info). OptiFine additionally enables the animation of all other textures. To create a custom animation for any texture in the game create a ".properties" file in the anim/ folder of your texture pack. In it, supply the source and destination texture, along with coordinates of the area you wish to animate.

From=/anim/mypainting.pngto=/art/kz.pngx=0y=0w=16h=16 - "from" is the location of the custom animation. - "to" is the texture you wish to animate. - "x, y, w, h" are the coordinates of the rectangular area of the destination texture. The source texture should be a vertical strip of separate frames. 1.0] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!) Works with 1.3.1 (Be sure to download the newest installer!)

1.0] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)

Do not post questions here about your problems if you haven't read this post and haven't checked out the wiki. If you ask a stupid question, I will give you a stupid answer. I don't expect you to know everything about this mod or Java or GLSL but I expect you to use common sense. That means if you get an error in the install log, you need to copy and paste it here. Don't just say "the install log says fail". The heart this mod simply sets up custom GLSL shaders for rendering in a flexible deferred shading pipeline. Check it out! Even if depth-of-field isn't for you, there are endless possibilities with GLSL shaders. Waving wheat, world curvature, and toon shader (video by Yourself): 1.0] Water Shader alpha v4d. Hello, Just cause I was asked, I barely find time to check my private messages at the moment.

1.0] Water Shader alpha v4d

I have updated to 1.2.5 and removed the surface effects of the previous version. (If you like them simply use the shader folder of the previous version instead of the new one.) I have fixed a bug with the water surface effect in v5b. I decided to call this version 5, since I have added a few surface effects. Alpha v5 screenshot: [32X] [1.0.0] LAST DAYS. Information Rewriting!

[32X] [1.0.0] LAST DAYS

GUI: 100% Complete Environment: 100% Complete Particles: 100% Complete. Glimmar's Steampunk v3.5 [32X] [1.0] Animated Cogs & Alchemy at Work in a Dark Victorian Industrial World + RandomMobs & NEW Custom Colours & Lighting. (1.1) Dokucraft, The Saga Continues. (32x) Yeah I'd like to join in on this.

(1.1) Dokucraft, The Saga Continues. (32x)

I'm not 100% great at doing texturework, but I'm working on the Iron Armor at the moment. I spent a good 1-2hrs last night studying Doku's techniques, (Which is mainly lighting) and I believe I've got it down pretty good. Here's a screenshot of what I have so far, and it isn't much, but any suggestions/critique is welcome. It's been a long time since I've seriously done pixel art. There's some adjusting that needs to be done on it, example: the eyeholes need to be moved up by a pixel, and I need to trim the faceplate "Cheekbones" back a bit farther.

(EDIT: I'd love to add that, you can use Doku's original tiles as a color palette/template. [Edit: It'll be easier if the textures that people do work on are in the base "Light" pack first, and the "High" and "Dark" packs come later, since they either only change color or contrast, or add in a small detail. [Update! (9/22)] [1.8] Bordercraft ver.1.8. [16x16][1.1] SineCraft v1.0.1 - 2.12.2012. Jolicraft Customizer. Kakariko Village Texture Pack. Home of The Minecraft Painterly Pack.