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Matt's Webcorner - Projects. Kun Zhou. Publications. Vincent LEPETIT. Co-organizer of NORDIA'08, workshop at CVPR'08, and DEFORM'06, workshop at BMVC'06.

Vincent LEPETIT

Program committee member at ECCV'06, CVPR'06, ISMAR'06, VR'07, CVPR'07, ACCV'07, ICCV'07, ECCV'08, ICPR'08, BMVC'08, ISMAR'08, NIPS'08, CVPR'09, ICCV'09, BMVC'09, ACCV'09, NIPS'09, CVPR'10, BMVC'10, RSS'10, NIPS'10, BMVC'11, ICCV'11, CVPR'12, CVPR'13, ICCV'13, NIPS'13, CVPR'14.

Regular reviewer for PAMI, IJCV, CVIU, IP, PR, T-RO. Involved in the STAR (completed), VIBES (completed), DYVINE (completed), PEGASE (completed), PHAROS (completed) European projects. PhD Thesis V. Book Chapters V. @inbook{Lepetit13, author = "V. P. @inbook{Fua07, author = "P. Journal Papers X.

@article{Sun14, author = "X. M. S. @article{Hinterstoisser11b, author = "S. K. @article{Kim12, author = "K. Y. @article{Park12, author = "Y. T. @article{Trzcinski12, author = "T. S. @article{Hinterstoisser11b, author = "S. W. @article{Lee11, author = "W. A. @article{Fossati09, author = "A. K. @article{Kim10, author = "K. K. M. E. V. Lazy Solid Texture Synthesis. Informatik.uni-freiburg.

Fusion of Depth Maps with Multiple Scales - TU Darmstadt. This website provides material for the depth map fusion algorithm described in the following paper: Fusion of Depth Maps with Multiple Scales [Paper, 9MB] [YouTube Video] [MP4 Video, 64MB] Simon Fuhrmann and Michael Goesele In: ACM Transactions on Graphics (Proceedings of ACM SIGGRAPH Asia 2011), Hong Kong, China, 2011.

Fusion of Depth Maps with Multiple Scales - TU Darmstadt

If you want to get in contact, write to simon.fuhrmann@gris.informatik.tu- (replace tu- with tu-darmstadt.de) Reconstruction pipeline. Input photographs (top left) depicting objects at different levels of detail. Multi-view stereo yields depth maps (bottom left), which inherit these multi-scale properties. Paper Abstract Multi-view stereo systems can produce depth maps with large variations in viewing parameters, yielding vastly different sampling rates of the observed surface.

Software The following software implements the technique described in the paper. Download the code here: dmfusion [313 KB] (last update 2013-12-05). Rusinkewicz02: Real-Time 3D Model Acquisition. ACM Transactions on Graphics (Proc.

Rusinkewicz02: Real-Time 3D Model Acquisition

SIGGRAPH), July 2002 The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. This tight feedback loop allows the user to find and fill holes in the model in real time, and determine when the object has been completely covered. Our system is based on a 60 Hz. structured-light rangefinder, a real-time variant of ICP (iterative closest points) for alignment, and point-based merging and rendering algorithms. (BibTeX) Szymon Rusinkiewicz, Olaf Hall-Holt, and Marc Levoy. PDF File AVI File (640x480, 19 MB) RealVideo stream (640x480, 1536 kbs - Streamed from Stanford University) RealVideo stream (320x240, 904 kbs - Streamed from Stanford University) Jan Kautz - Publications. Low-Cost Subpixel Rendering for Diverse Displays T.

Jan Kautz - Publications

Engelhardt, T. -W. Schmidt, J. Kautz, C. Comuter Graphics Forum 33(1), February 2014, pages 199-209 Subpixel rendering increases the apparent display resolution by taking into account the subpixel structure of a given display. Bitmap Movement Detection: HDR for Dynamic Scenes. Neill Campbell : Research Associate, Department of Computer Science, University College London. DBLP. Homepage of Yiying Tong.