ressources on performance in flash

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ActionScript 3 optimization techniques at blog.joa-ebert.com - B

http://blog.joa-ebert.com/2008/04/26/actionscript-3-optimization-techniques/ If you attended my session about bytecode inlining at FITC Toronto you might remember that I said I have a document covering a lot of common optimization techniques. After talking to so many of you and getting nice feedback I decided to release it in a state which is a work in progress. My main idea is still to put this into a Wiki so everybody can share his or her knowledge.
Posted on September 19, 2006 by Grant Skinner This is an interactive simulator I built to demonstrate how the Garbage Collector operates in Flash Player 9. It allows you to diagram objects and references, then see how reference counting, and mark and sweep routines would play out for your scenario. It’s pretty easy to use.

Garbage Collector Interactive Simulator

http://gskinner.com/blog/archives/2006/09/garbage_collect.html
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Flex Performance, Memory Management, & Object Caching - InsideRI