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Pacifi3D - The Pacman emulator in 3D. About Pacifi3d is a proof-of-concept pacman emulator that replaces the original pacman sprites and tiles with OpenGL 3D graphics. Pacifi3d currently runs on Windows and Linux. How it works Pacman draws graphics by requesting the hardware to draw a sprite or tile at a specified position in a certain colour. Pacifi3d replaces the 2D video emulation of a standard pacman emulator with code to draw an equivalent 3D model at that position. Having transformed the graphics output into 3D it is also possible to place the camera at the players position to simulate pacman from a 1st person perspective. Usage Download and unpack the binaries for your system. NOTE: Pacifi3d requires real arcade roms to function. Puckman puckmana puckmanf pacman pacmanf puckmod pacmod hangly hangly2 hangly3 newpuckx By default Pacifi3d will try to load puckman.

Controls To Do: Things which need implementing: (I may never get round to some of these things so feel free to attempt them.) Contact fosters at retrogames dot com. MAME. RAINE. Nebula. Daphne. Oldsparkc++ What's new: 06 Oct 2007, OldSpark-C++second public release. Any questions or suggestions ? Contact: OldSpark C++ is a complete rewrite of my Java Oldspark emulator. It's a multi arcade emulator written with C++and based on the SDL. This open source emulator is released under GPL. See License.txt for more information about the license. The emulator is available for Linux, and Windows. What's new: Modify Solomon, Pacman and mspacmab drivers to handle latest mame romsets (thanks to neoforma from CAESAR to point this out).

What's emulated: -Z80 cpu. Video filters (2x): -bilinear -tv -nn2x (nearest neigboorh). Suported games(13): pacman.zip puckman.zip eyes.zip mrtnt.zip jumpshot.zip ponpoko.zip mspacmab.zip vanvan.zip galaxian.zip zigzag.zip piranha.zip lizwiz.zip solomon.zip mikie.zip Here are few screenshots: Downloads: Aae. AAE (Another Arcade Emulator) AAE is a primarily vector based arcade system emulator/simulator written using C and OpenGL. It strives to recreate the experience of playing the games as they were in the arcade, and requires the original game ROMS in order to run. In some cases copies of the original sound files and artwork are required to complete the emulation experience. It provides for simulation options that are not available in MAME ™, and offers several features that are not available in MAME ™ due to their arcade preservation charter, such as advanced hardware based drawing and motion blur.

Although AAE is written to feel much like the MAME ™ Documentation Project, (www.mamedev.org) it is a very different emulator, based in part on sources from the old emulator Retrocade. (I have been working on this for a long time!) Much credit needs to given to MAME ™ for without its documentation and the hard work of many, many people I could not have written this. 12/13/08 Atari 2.0 Update.