Serious game. A serious game or applied game is a game designed for a primary purpose other than pure entertainment.
The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.  Definition and scope Serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Serious games. Gamification: Finally In Demo Mode? There certainly has been no shortage of attention being given to the topic of gamification in MR lately, but I think we’re about to move from just talking about it to actually doing something to make it a reality.
Our content partners at ResearchAccess are doing a series of posts on the topic and I think they are leading up to something very interesting. Frequent contributor Romi Mahajan kicked things off with a post on why he thinks Gameization is Game-Changing: Serious games. Serious Games. Gamification. Game Theory. MSU Serious Games Design Program. Human-based computation game. A human-based computation game or game with a purpose (GWAP) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction.
These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. ESP Game The first example was the ESP Game, an effort in human computation originally conceived by Luis von Ahn of Carnegie Mellon University, which labels images.
To make it an entertaining effort for humans, two players attempt to assign the same labels to an image. Human-based computation. Human-based computation (HBC) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans.
This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. In traditional computation, a human employs a computer to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret.