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A serious game or applied game is a game designed for a primary purpose other than pure entertainment.
There certainly has been no shortage of attention being given to the topic of gamification in MR lately, but I think we’re about to move from just talking about it to actually doing something to make it a reality. Our content partners at ResearchAccess are doing a series of posts on the topic and I think they are leading up to something very interesting. Frequent contributor Romi Mahajan kicked things off with a post on why he thinks Gameization is Game-Changing: Gamification: Finally In Demo Mode?
Human-based computation game A human-based computation game or game with a purpose (GWAP [ 1 ] )is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way. [ 2 ] [ 3 ] This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience.
Human-based computation (HBC) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. In traditional computation, a human employs a computer [ 1 ] to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret.