Serious Games

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jeux sérieux à tester

Games & Learning

Serious game

Serious game

Serious game

A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.[citation needed] Definition and scope[edit] Serious games are simulations of real-world events or processes designed for the purpose of solving a problem.
Serious games

There certainly has been no shortage of attention being given to the topic of gamification in MR lately, but I think we’re about to move from just talking about it to actually doing something to make it a reality. Our content partners at ResearchAccess are doing a series of posts on the topic and I think they are leading up to something very interesting. Frequent contributor Romi Mahajan kicked things off with a post on why he thinks Gameization is Game-Changing: Gamification: Finally In Demo Mode? Gamification: Finally In Demo Mode?
serious games

Serious Games

Gamification

Game Theory

MSU Serious Games Design Program

PlayCollective is a global strategy, research, and product group. Their focus includes creating positive impacts on kids and family using all kinds of products, from digital media like games, apps, and websites, to traditional platforms like toys, board games, or even playgrounds, all built to enhance learning. Rosalie Dunlap, one of our serious game alumn, is a part of this worthy mission. As Director of Curriculum & Design, Rosalie takes part in “developing interactive products that make use of traditional educational pedagogy in a way that is more appropriate for the platform, target audience, product goals, and IP.” MSU Serious Games Design Program
Human-based computation game Human-based computation game A human-based computation game or game with a purpose (GWAP[1]) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way.[2][3] This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction. These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. ESP Game[edit] The first example was the ESP Game, an effort in human computation originally conceived by Luis von Ahn of Carnegie Mellon University, which labels images. To make it an entertaining effort for humans, two players attempt to assign the same labels to an image.

Human-based computation

Human-based computation (HBC) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. In traditional computation, a human employs a computer[1] to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret. Human-based computation