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Jeux sérieux à tester. Games & Learning. Serious game. Welcome to Serious Games Interactive. Serious Games Institute - Home - The SGI - Serious About Games. Serious game.

A serious game or applied game is a game designed for a primary purpose other than pure entertainment.

Serious game

The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. [citation needed] Definition and scope[edit] Serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train or educate users, though it may have other purposes, such as marketing or advertisement. Overview[edit] The term "serious game" has been used long before the introduction of computer and electronic devices into entertainment. Reduced to its formal essence, a game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context.

Other authors, though, (as Jeffery R. History[edit] Development[edit] Serious games. Gamification: Finally In Demo Mode? There certainly has been no shortage of attention being given to the topic of gamification in MR lately, but I think we’re about to move from just talking about it to actually doing something to make it a reality.

Gamification: Finally In Demo Mode?

Our content partners at ResearchAccess are doing a series of posts on the topic and I think they are leading up to something very interesting. Frequent contributor Romi Mahajan kicked things off with a post on why he thinks Gameization is Game-Changing: What is a game? In her riveting book “Reality is Broken,” Jane McGonigal outlines 4 defining characteristics of games in general; a game has:1. A goal 2. I’ll be watching this series with interest; between this and our own series on mobile I think the next few weeks will be filled with some really interesting thought leadership on hot new research models! Like this: Like Loading... Serious games. Serious Games. Gamification. Game Theory. MSU Serious Games Design Program. Human-based computation game. A human-based computation game or game with a purpose (GWAP[1]) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way.[2][3] This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction.

Human-based computation game

These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. ESP Game[edit] The first example was the ESP Game, an effort in human computation originally conceived by Luis von Ahn of Carnegie Mellon University, which labels images. To make it an entertaining effort for humans, two players attempt to assign the same labels to an image. Foldit[edit] EteRNA[edit] Phylo[edit] Phrase Detectives[edit] Train Robots[edit]

Human-based computation. Human-based computation (HBC) is a computer science technique in which a machine performs its function by outsourcing certain steps to humans. This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human-computer interaction. In traditional computation, a human employs a computer[1] to solve a problem; a human provides a formalized problem description and an algorithm to a computer, and receives a solution to interpret. Human-based computation frequently reverses the roles; the computer asks a person or a large group of people to solve a problem, then collects, interprets, and integrates their solutions.

Early work[edit] Human-based computation (apart from the historical meaning of "computer") research has its origins in the early work on interactive evolutionary computation. A concept of the automatic Turing test pioneered by Moni Naor (1996) is another precursor of human-based computation. Alternative terms[edit]