Huds and Guis. ENDER'S GAME - Ash Thorp. ENDERS GAME - MOTION GRAPHICS REEL from Ash Thorp on Vimeo.
Role: Lead Motion Graphics designer, under the wing of: production designers Ben Procter and Sean Haworth, visual effects director Matthew Butler, and director Gavin Hood. Ender's Game Trailer Studios: Digital Domain, Oddlot Entertainment, Summit Entertainment, G Creative Starting in late 2011, I received the opportunity to join the creative team for Ender's Game and continued off and on the project for about a year and a half in total.
My main objective was to visualize the interface technology and then creatively design them into each unique scene of the film; this process involved everything from the more simple design of door latch actuators to the more massively complex setting of battle simulations. Besides the wonderful experience and lessons learned from my involvement on this film, I met some amazing collaborators whom I am now so fortunate to call my friends. All images © OddlLot Entertainment / © Summit Entertainment. Coleran Reel 2008.06 HD. How's Hollywood at Predicting the Future of Technology? With the Oscars just a couple of days away, I thought it might be interesting to go to the movies and see how technology and innovation have been influenced by Hollywood over the years.
This is Part One in a two part series, and in this entry we’ll look at some of the fantastical input methods. In Part Two, we’ll have a look at some of the output methods with a look at display technologies. A scene from Fritz Lang’s 1927 film Metropolis. Will this iconic image continue to define our idea of the robot? Flying cars. Before we begin, it is worth looking at the dynamics of inspiration. Hollywood, however, takes a different approach. The Fantasy It seems that in the movies, people have always been chatting away with computers. What Movie UIs Say About the Future. Access Main Computer File. Www.scifiinterfaces.com. Design principles - Interesting user interfaces from sci-fi movies & tv. What Sci-Fi Tells Interaction Designers about Gestural Interfaces. Advertisement One of the most famous interfaces in sci-fi is gestural — the precog scrubber interface used by the Precrime police force in Minority Report.
Future Of Interface Design - Touchscreen Or The Legacy Grandpa Style. My grandpa, somehow, still prefers raw milk (which includes milking the cow himself) over pasteurized milk.
He advocates that “the human race existed long before pasteurized milk was heard of.” I won’t be discussing the benefits of pasteurized milk, but I wanted to shed some light on human nature which finds it hard to shed its old skin in order to wear the better one. He does drink pasteurized milk daily as we don’t have cows in our backyard yet he continues to rant about his good old days of raw milk. Somehow, I found Bret Victor’s view on Interaction Design almost related to my grandpa’s situation. The 10 most iconic user interfaces in movie history.
Advanced user interface technology was once something that only seem to happen in sci-fi movies.
When we marvelled over the technologies we saw in The Matrix years ago, the concept of controlling and moving 3D objects on walls of glass seemed ridiculous and far-fetched. But now these technologies not only exist - they're increasingly commonplace, as companies rush to adopt user interface technologies to please their customers and promote their businesses. DJ booths in restaurants and raves, bar tops, café menus, even virtual store windows are all utilising these new technologies to create an innovative touchscreen experience and deliver a unique, optimised end-user experience to their customers that is like no other.
Future interfaces according to Hollywood. Not only games are a healthy source for innovative interface design.
Hollywood also always tries to look into the future and create impressive interfaces in their sci-fi and action movies. Why Her Will Dominate UI Design Even More Than Minority Report. A few weeks into the making of Her, Spike Jonze’s new flick about romance in the age of artificial intelligence, the director had something of a breakthrough.
After poring over the work of Ray Kurzweil and other futurists trying to figure out how, exactly, his artificially intelligent female lead should operate, Jonze arrived at a critical insight: Her, he realized, isn’t a movie about technology. It’s a movie about people. With that, the film took shape. Sure, it takes place in the future, but what it’s really concerned with are human relationships, as fragile and complicated as they’ve been from the start. User interfaces in the movies and beyond by Rich Young. 50 Years of visionary Sci Fi Computer Interface Design. Science Fiction is a fantastic lens through which we can look at our understanding of technology and our vision for its future.
Just like real technology, science fiction goes out of date too. That makes Sci Fi particularly useful to compare with real technology in order to understand the direction and pace of travel. It's not a simple picture. Technologies are layered and mature at different speeds. There are differences and lags between when they are first conceived and when they are mass adopted (did Da Vinci invent the helicopter?).