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My Questions About #GeniusHour. My students started presenting their #GeniusHour Projects in class today. I’ve asked them to talk to the class about their work, learning, and passion, and to share their final products. Many students created presentations, some created physical things, and a few wrote papers. The creations ranged from videos to models, and I’ll share them all here soon. So far, I’ve been very impressed by my students’ knowledge and their ability to answer questions. While I often ask students to take notes on, respond to, and evaluate presentations, for Genius Hour, I just asked for their attention and interest. Everyone studied something they were passionate about, worked hard on, and created something cool; it’s sometimes nice to just share the accomplishments.

Still, I was impressed with the conversation and questions that the presentations generated. As I move towards the end of this year’s passion projects, I’m left reflecting and reconsidering for next year. 1. Yes. 2. This is a tough one. 3. 4. Invention kit that integrates art and technology. The PicoCricket Kit has been discontinued. We apologize for any inconvenience. A PicoCricket is a tiny computer that can make things spin, light up, and play music. You can plug lights, motors, sensors, and other devices into a PicoCricket, then program them to react, interact, and communicate. Meet the PicoCricket. For example, you can make a cat and program it to purr when someone pets it.

Or you can make a birthday cake and program it to play a song when someone blows out the candles. See the PicoCricket in action. The PicoCricket Kit is similar to the LEGO® MINDSTORMS™ robotics kits. “The PicoCricket captures the LEGO spirit: it sparks the imagination, stimulates creative thinking, and engages children in playful learning.” –Kjeld Kirk Kristiansen, Owner and Vice Chairman of The LEGO Company Learn more about the PicoBoard. LEGO, the LEGO logo, and MINDSTORMS are trademarks of the LEGO Group. 10 Practices from the Most Innovative Organizations. 113 Share Synopsis The most innovative companies really do think differently, here's how they develop a culture of creativity.

Innovation means more than just new products or services. It means improving the process of creating those products, or selling them, or experiencing them, or even improving the ways we manage the people who do all of the above. Perhaps my favorite definition of innovation is Scott Berkun’s : “Innovation is significant positive change.” That change can apply to products and processes, or it can apply to people. Recently, the Institute for Corporate Productivity published a study surveying some of the top companies and people in the fields of management and innovation . Use Technology to Collaborate and Share Knowledge . These ten practices might not be a prescription for how to shift a stuck culture to a creative one, but they are a good start.

[This post originally appeared on LDRLB .] Tags: burkus , creativity , human capital , innovation , management. Makerspace | Superintendent's Blog. A few weeks ago, some of our young people reminded us that making is a mindset that can occur any time, any place. On a snow day, a group of kids were co-opted by a local teenage video “maker” into creating and publishing a fabulous YouTube video, “Call Me Maybe, Josh Davis.” This video represented the inherent passion and joy that surfaces when young makers get together and intersect talents, skills, and interests in a collaborative venture.

They learned from and with each other. They sparked ideas and inventive thinking. They showed our community what happens when kids exercise their spontaneous and creative genius, use technology tools in powerful ways to communicate, and leave their mark upon an authentic audience. We also see inventive potential when our elementary children construct their own cardboard arcade games for their school carnival, test bending moment using chairs, tables, and Unifix cube bridges, and create engineering solutions to design challenges pitched to them.


Competition Based. Articles, Recordings. Art Based. - STEM Education: Over 25 STEAM Links Filled With Resources and Information. 2 Comments February 20, 2014 By: Michael Gorman Feb 19 Written by: 2/19/2014 6:44 PM ShareThis Welcome to a post devoted to turning STEM to STEAM. It actually is quite obvious that the Arts should be included in STEM education.

NPR Where Science Meets Art - Some exceptional Podcasts integrating Science and Art. Arts Edge - A fantastic resource from the Kennedy Center hosting numerous lessons that integrate Art in the curriculum.You will discover a focus on ways to support innovative teaching with the arts, and meet changing trends in education and to accommodate the ever-evolving impact of technology in our lives. How to Smile - Discover this group of science museums dedicated to bringing science, technology, engineering, and math (STEM) out of the academic cloister and into the wider world. Discover Engineering – Innovation is important and must be part of any STEM curriculum. Makey Makey – OK… it is not free, but it is very inexpensive. Cross-posted at DISCOVERY :::Multimedia :::Videos :::Space School Music.

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