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Getting Started | Activate Games. Are you interested in becoming a game designer? Just want to see what it's all about? OK, let's make some games! Wait, hold on. There are just a few things you’ll need to know and do before you get started. We promise this will only take a few steps. Do you have a Windows-compatible PC? There some differences between Mac and PC in menu layouts so be aware that currently Activate!

This will let you share the games you make as well as keep track of your progress on the Activate! Challenges are the heart of Activate!. Welcome to Activate! | Activate Games. 2013 National STEM Video Game Challenge. Changing the Game. Arduino - HomePage. Joshua Glenn: Unbored: The Power of 'Making' in the Classroom. The sixth graders at Marymount School -- an independent Catholic school for girls in Manhattan -- have a problem they need to solve. The American Dental Association recommends that kids brush their teeth for two minutes, twice a day. But the students know that most kids fall well short of that goal.

How -- their teachers ask -- can they find a solution to this challenge? The girls open their sketchbooks and doodle possible solutions. The project takes several weeks and involves more than a few trips to the school's Fab Lab, a state-of-the art digital prototyping and manufacturing facility that Marymount started in 2011 to more thoroughly engage its students in math and science. While there's a lot of laughing in the Fab Lab, the class also comes with its share of frustration as students try their hands at solutions that don't work.

Unfortunately, engaged and enlightened tinkering is disappearing from contemporary American childhood. Resources | The Maker Education Initiative. » Become a Sponsor Disclaimer: Maker Ed’s online Resource Library contains links to third-party organizations, companies, and commercial products. By including these resources, Maker Ed intends to highlight their potential value to the maker education community, rather than to provide an endorsement. The library is independently managed by Maker Ed staff, who adhere to a set of guidelines to ensure that all third-party resources are primarily informational, rather than promotional, in nature. This resource curation process is free from the influence or control of any party outside of Maker Ed. Startup Weekend.