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Let's Get Real About Concept Art | Howtonotsuckatgamedesign.com. The public perception of what concept art means is severely skewed. While I have to accept that people broadly label art created for games and films concept art, including promotional illustrations, it is necessary to get real about what concept art as a craft actually is. My students and other young artist I talk to get presented with misleading standards for concept art, which feeds into insecurities and doubts. And that puts unnecessary roadblocks in their ways. It also suggest to the broader public that these misleading standards are what concept art is about, which leads to my students receiving completely skewed feedback for the work they publish. They get devalued and berated for doing EXACTLY what is bread and butter to professional concept artists.

If you are a newcomer artists or a student trying to get into concept art, you should read this article. Concept Promo Art Publishers and studios want to hype their release. This sucks hard. In The Trenches... 1. 2. 3. Hard Truth. Brittney Lee: Frozen - Elsa. I'm an Ariel girl. That really isn't news to anyone who has frequented this blog, but if you are a new visitor - there you go!

The Little Mermaid landed on my lap when I was very small and deeply and profoundly changed me. Everything about her was everything that I wanted to grow up to be, and it thoroughly annoyed me for most of my life that I did not have luscious red locks with anti-gravity bangs. Or fins. And then Elsa. When I initially started working on Frozen, Elsa was a very different character. She was moody, more jealous, and the only part of her that I could really relate to was the fact that she was an older sister.

The images above illustrate the transformation in Elsa's silhouette and palette. Thus the experience of working with her throughout the making of this film was an extremely personal one. One of the first assignments I received on Elsa was a redesign of her hair. First pass at Elsa's braid. Final braid design. And then there is that dress. Ligne Claire — Claire's fancy-pants HISTORICAL FASHION MASTER POST. 10 Things...Evaluate Your Painting. Greg Manchess I used to put my head down and plow through a piece, waiting for it to turn up some magic. Wanting it to be exactly like the picture in my head.

The one I saw soclearly. And it wouldn’t. So I forced it to succumb to my will. It was agony. So now it’s your turn. But there’s hope. Ask yourself these questions about your piece. Erwin Madrid's delightful piece has an actual line in it that helps lead the eye. Line Do the elements in your piece flow through the rectangle? Thom Tennery...foreground, middle ground, background. Depth Does your painting feel dimensional? Noelle Triaureau's excellent concept piece is side-to-side, top-to-bottom, front-to-back designed to flesh out the whole scene. Area, Space Does the space that you’ve shown feel designed from side to side, front to back? Ruan Jia's skill at keeping the values in a tight range give us fantastic depth into this world. Value Is there a full range of values from dark to light?

Still think painting is magic? Artist Selfies: Everybody's Doing It. I review a lot of portfolios. I tried to guesstimate and I probably reviewed about 750 portfolios in person alone last year, and that's leaving out all the samples I get mailed or websites I review. A lot of those reviews are from very green artists and students. When I'm reviewing a portfolio of someone who isn't ready to work for me yet, I still like to give them some feedback, some things to work on in the future. And one of the most frequent things I recommend is to start using better photo reference. The internet is a great resource, but often I can tell when someone used separate images for say, a figure's face, then a different one for hands, and another one for clothing. Starting to shoot reference very often brings a huge leap forward in the work of young artists, yet it's also the piece of advice I hear the most excuses about. Since this is crazy deadline week at Orbit, I asked around for some help in getting this week's post together.

And here's a bunch of further reading: How to draw hand holding gun | How to draw and paint tutorials video and step by step. How to draw hand holding gun. This tutorial have two different parts. The first part is drawing a hand holding a pistol from forehand viewing and back hand viewing. The second part is how to draw a person holding a rifle using both hands. This tutorial is basic tutorial and easy to follow video instruction and step by step images. Similar to our tutorial on How to draw hand holding sword we have on our blog. First, I start drawing basic rectangular shapes that represent each part of the hand as instructed in the drawing video tutorial.

Below are images easy to constructed, learn to draw hands holding guns from different position. 1) This is drawing a hand on holding a typical pistol on the forehand side. how to draw hand holding gun 2) Drawing hand holding pistol, back hand side how to step by step how to draw hand holding pistol 3) This a drawing of both hands holding a rifle. Drawing hand holding rifle. Use edges and sharpness in portraits.