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Speed Painting Batman Hush Jim Lee.

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Art Guides and Blogs. Textures and Brushes. Visual Reference. An Interview with Richard Tuschman, the Photographer Behind 'Hopper Meditations' Richard Tuschman began experimenting with digital imaging in the early 1990’s, developing a style that synthesized his interests in photography, painting and assemblage. His work has since been exhibited and published internationally and recognized by, among others, Photo District News, American Photography, Prix de la Photographie, Paris, and the International Photography Awards. He currently lives and works in New York City. PetaPixel: First, Richard, tell us about your background in photography. When did it start for you? Richard Tuschman: I suppose it started as a child looking at my parents’ and grandparents’ family photo albums. Until relatively recently, I would refer to myself as “an artist who uses photography” rather than “photographer,” though now I am happy to use the label “photographer.” It was not until Photoshop was introduced in the 1990’s that I had a “darkroom” that I felt comfortable with.

PP: The bulk of Hopper’s work was created in the early 20th century. The Silmarillion Project. Q&A: Oblivion concept artist Thom Tenery. The top architectural designer reflects on the lessons learned over the course of a career that spans shopping malls, Doom 4 and Hollywood blockbusters: lessons distilled into his upcoming Gnomon Weekend Workshop. Thom Tenery received a Bachelor of Science in Architecture from the University of Texas, Arlington, and studied illustration and entertainment design at Art Center College of Design. After several years designing architecture, he made the transition to games, at studios including SCE and id Software, where he worked on Doom 4; and then to movie concept work and illustration. His diverse list of clients includes Universal Pictures, Walt Disney Pictures, Warner Bros. Pictures, Activision Blizzard Inc., the Syfy channel, Playboy, Wizards of the Coast and and Tor Books, while his recent projects include sci-fi drama Oblivion and the as-yet-untitled Tron: Legacy sequel.

CG Channel: You started out as an architectural designer and illustrator. What kind of work did you do? Speed Painting Environment Concepts in Photoshop Tutorial. Speedpainting tutorial by vesner on deviantART.