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CardShark.com - A better way to buy and sell collectable card games. My New Pet. I look forward to people sending me their favorite Conflux cards with explanations! Enter Scarland Thrinax Turning this deck into something budget will take a little bit of work. First I'm going to make a list of the cards we're definitely playing. After we have this information, we can just fill in the blanks with other cards that abuse the mechanics available.

Red: 24 Black: 20 Green: 10 I can use this information to make this mana base. Here's the list I ended up settling on: Conflux isn't available online, but my brother was available for a games to make sure the deck was worth its salt. Match 1 vs. Match 2 vs. This deck is a lot of fun, and I hope you find the time to try it out. Happy brewing time, and see you next week! Essential Magic - Login. Musings of a Mathemagician. The Whole Melvin Yards So why am I using up a column to talk about numbers and patterns, when the latest expansion set, Conflux, looms on the horizon like the rising sun? Simple, really. To keep with today's miniature theme, let's look at it like a pattern: From the Lab is a casual column aimed at Johnnies. Ergo, the author of From the Lab must be a Johnny.

However, one should not completely alienate the other aspects of his or her psyche (namely, the Timmy, Spike, Vorthos, and Melvin sides.) It's like the whole idea behind Shards of Alara: Alara was split into five different entities, with each one getting ample screen time in From the Lab (the five theme weeks.) Whew, that was exhausting, was it not? Disassembling Sangrite Surge Exhausting, eh? Deconstructing Kiss of the Amesha Now I must match the effects with the new costs. "Kiss" minus "Counsel" equals Variable X. "Amesha" minus "Soratami" equals Variable Y. Our card would therefore be called Variable X of the Variable Y. Cult Following. Peasant Magic. When I first started playing Magic, I had enough cards to fill a single (Revised edition) deck box. Most of my friends were the same; we played with all of the cards we owned every time we sat down because we didn’t have enough cards to make more than one deck.

We all bought more cards later on, of course, but everyone I knew remained a casual player, the sort who buys a few packs or starters from each new expansion to flavor their existing decks with the new and the exotic, rather than the dedicated collector who seeks to own four copies of all the cards from each expansion. As long as we played each other, each of us had an equal chance to win. Eventually we entered tournaments, and we lost. A lot. We learned that one needs the right rare cards to win tournaments. To cater to our needs, I devised Peasant Magic. The peasant mage doesn’t have a lot of supernatural resources at his beck and call. The format is surprisingly fast; most decks win in ten turns or fewer. Real ultimiate Pauper. 've been on vacation with my girlfriend since last Thursday.

Don't tell anyone, but I have the fever. Ever since last week I can't get off this Pauper craze I've been on. I've learned a lot since last week. A lot of my early understandings of the format were not even close to being correct. First of all, the deck I made is a medley between two known archetypes called "Grand Entrance" and "Cogs" that were developed by the PDCMagic community. Hits Misses The Fever So, I've been thinking about Pauper for the past week, and I haven't even had Magic Online available to me. Now we need to identify which cards are absolutely necessary. Once all of that is sorted we have what looks like a pretty awesome Pauper list: Splice onto Awesome Another Pauper deck I've been thinking about putting together is a Block Constructed deck that has a soft spot in my heart. After playing with the numbers for a bit I made this deck list: I hope you all enjoyed this quick Pauper deckbuilding session.