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Réduire le poids d'une image SVG : d'Illustrator à l'export final. Beaucoup d’articles prônent l'usage du format d'image SVG pour les illustrations et icônes sur les sites web. Le SVG étant un format vectoriel, il a le très gros avantage de permettre le redimensionnement des images à l’infini sans dégradation. Cette propriété est particulièrement utile si l’on veut s’abstraire de la notion de pixel absolu et que l’on veut des graphismes qui ne deviennent pas flous sur des écrans dits retina ou à grande densité de pixels, sans avoir à créer et charger deux jeux d’images différents.

Un des inconvénients du format SVG peut parfois être son poids. Dans ce tutoriel nous allons utiliser comme exemple le logo de KNACSS pour voir ce qu’il est possible de faire en amont dans Adobe Illustator au moment de la création du SVG pour l'optimiser. Je précise à ce stade que ces optimisations sont faites dans une optique d’utiliser le logo sur le web, si vous souhaitez l’utiliser pour de l'impression vous n’aurez forcément pas les mêmes contraintes. Filtre et effets. “SVG Workflow for Designers,” an article by Dan Mall. I’m currently working on no shortage of responsive projects, all of which have great need for resolution-independent imagery.

Since all the cool kids are going the SVG route, I figured I’d try my hand at it too. I seem to have arrived at a decent workflow for creating quick vector assets with really small file sizes. If anything, I’m just writing this down so I can remember it for next time. I’m just focusing on the asset creation here and not details about implementation on either front- or back-end. As an example, let’s try and create the ever-popular social media navigation bar.

I’ll then go through an measure the size of each icon in Photoshop by using the marquee tool wih the Info palette to get the actual pixel dimensions (shown zoomed in at 1200%): I’ll then jump into Illustrator and create my vector graphic at that exact size: I’ll make my document size the exact size of the graphic by choosing Object > Artboards > Fit to Selected Art. Keep the default options checked. How to Control Gradient Mesh in Illustrator. I met a lot of graphic designers who avoid working with a gradient mesh by a reason of the complexity of controlling the object. I also met real fans of gradient meshes that create real photorealistic artworks with their help. Even though they accept that this process is very time consuming, which is unsuitable for commercial projects. Despite this, gradient mesh can become an integral part in daily workflow of the graphic designer, as with its help we can reproduce the light distribution over the surface of a complex shape.

Therefore, in today’s tutorial we will take a look at the basics of working with gradient meshes, which will help you to master this complex and very temperamental tool. In order to evaluate the capabilities of this feature let’s look at the portrait of Jack Nicholson by Dion Aoki, which was created only with the help of gradient meshes. No, this is not a photograph. Now let’s go into the technical details. Create Gradient Mesh Controlling and coloring mesh points Damn! Drawscript - convert Illustrator shapes into code. Tuto Gimp.

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