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World History – Teaching History with Technology (new site) Cultural “Art”-ifacts: Learning About World Cultures Through Art In this New York Times lesson, students explore how culture is reflected through art.

World History – Teaching History with Technology (new site)

After researching the art of a specific culture, students create replicas of art objects that reflect the ideals, values, and history of the culture. Stonehenge: Solving Ancient Mysteries In this high school lesson, students become detectives as they investigate a mystery at Stonehenge, featured on the Thirteen/WNET New York program, SECRETS OF THE DEAD: MURDER AT STONEHENGE.

They learn about archeologists and anthropologists and the tools and methods they use to gather and interpret scientific evidence. They research current archaeological excavations and contact the scientists working at these digs. Students then advise a colleague on how to proceed with the excavation of a mysterious skeleton. Race for the Super Bomb There are some quirky but fascinating features at this site, including a Panic Quiz and a Nuclear Blast Map. Classroom Resources. Classroom Resources. World History Study Games and Practice Quizzes. Constitute. World-History. World History Timeline. Embed Code Embeded for hosted site: Click the code to copy <div class='visually_embed'><img class='visually_embed_infographic' src=' alt='World History Timeline' /><div class='visually_embed_cycle'><span>by </span><a target='_blank' href=' <br/></div><script type='text/javascript' src=' class='visually_embed_script' id='visually_embed_script_76414'></script><p> From <a href=' Embeded for wordpress.com:

World History Timeline

WORLD HISTORY SOURCES: FINDING WORLD HISTORY. Aaron Whelchel: Using Civilization Simulation Video Games in the World History Classroom. Endotes 1 For a full discussion of the development of the world history sub-field, see Patrick Manning, Navigating World History (New York: Palgrave Macmillan, 2003). 2 The Entertainment Software Association, 2006 Sales, Demographic, and Usage Data < (15 June 2006), Entertainment Software Association. 3 Scott Carlson, "Can Grand Theft Auto Inspire Professors?

Aaron Whelchel: Using Civilization Simulation Video Games in the World History Classroom

," The Chronicle of Higher Education no. 49, (15 August 2003), 31-33. 4 James Gee, What Video Games Have to Teach Us About Learning and Literacy (New York: Palgrave Macmillan, 2003), 48. 5 Susan McLester, "Game Plan," Technology and Learning no. 3 (2005), 18-26. 6 Kurt Squire, Replaying History: Learning World History Through Playing Civilization III (Unpublished Dissertation, Indiana University, 2004), 153. 7 Squire, Replaying History, 147. 8 School Library Journal, "Computer Games May Foster Learning," School Library Journal no. 11 (2005), 20. 15 Squire, Replaying History, 345. 20 Squire, Replaying History, 374.

Standards

Age of Revolutions. Enlightenment. Imperialism. Cold War. Achievement & Crisis (1900-1945) Globalization.