Kinect tutorial series — Kinect hacks. Kinect and SL/Opensim Animations: An Update. Following the previous article outlining my experiments with using the Kinect for creating animation files for Second Life and Opensim, I thought an update might be in order to summarise some of the lessons learnt, both by myself and other experimenters.
Since the last article on the 24th February, two of the key software applications used in the workflow, Brekel Kinect 3D Scanner, and Bvhacker have had further development. So what's new in the latest releases? Brekel Kinect 3D Scanner Two further releases have been issued since the last article: v. 0.39 The most important changes in this release for SL and Opensim users is that now BVH positions are now OFF by default. Some experimenters were creating bvh files with Brekel, importing them in bvhacker, and in there they played OK, but when optimised by bvhacker, and then uploaded into Second Life, all kinds of problems were seen. V.0.40 New features/improvements include: * I have not yet tried the Second Life option when saving bvh files.
Nicolas Burrus Homepage - Kinect Calibration. Calibrating the depth and color camera Here is a preliminary semi-automatic way to calibrate the Kinect depth sensor and the rgb output to enable a mapping between them.
You can see some results there: It is basically a standard stereo calibration technique ( the main difficulty comes from the depth image that cannot detect patterns on a flat surface. Thus, the pattern has to be created using depth difference. Here I used a rectangular peace of carton cut around a chessboard printed on an A3 sheet of paper. Calibration of the color camera intrinsics The color camera intrinsics can be calibrated using standard chessboard recognition. Calibration of the depth camera intrinsics This is done by extracting the corners of the chessboard on the depth image and storing them. Transformation of raw depth values into meters Raw depth values are integer between 0 and 2047. Kinect Tutorial - Hacking 101. Microsoft's Kinect has been out for a few months now and has become a fairly popular accessory for the Xbox 360.
Let's face it though, using the Kinect for what it was intended didn't end up being the most exciting part of this new toy. What has become far more interesting is seeing the various hacks developed that makes the device so much more than simply an input mechanism for games. Now it's your turn to do something amazing, and this tutorial will get you started. Today I'm going to get your Kinect up and running and demonstrate how to get the camera and depth information into your very own C# application. Above is some example output that our app will produce. 1. Openkinect.org is going to be your best friend for this portion of the project. 2. Since our plan with this tutorial is just to display output, we can get away with a basic WPF application, which actually performs surprisingly well.
Bundled as part of the libfreenect source are a set of wrappers for various languages. Utiliser le Kinect sur son pc, tuto ! « Reservoir Blogs. Voilà quelques temps maintenant que le premier pilote pour utiliser le Kinect sur PC est disponible.
Je vous propose ici de voir les différents pilotes qui existent, après quoi nous passerons à l’installation de l’un d’entre eux. L’histoire du kinect sur pc remonte à quelques jours après la sortie de l’outil. Les membres de la team adafruit propose 1000$ au premier qui développera un driver pour utiliser le Kinect sur pc. Microsoft réagit à l’annonce, clamant que son produit "n’a pas vocation a être détourné de son usage strictement orienté jeux-videos sur Xbox 360". Install OpenKinect for Windows 7 and XP.