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CGPortfolio - John Strieder. 3DSMAX Tutorials, Maya Tutorials, Cinema4D Tutorials, Photoshop Tutorials, ZBrush Tutorials, Blender Tutorials, Mudbox Tutorials. Click here to view big image Thistutorial is intended for those artists who are going to place a planet on theforeground of their new artwork. To implement this tutorial I use a part of thelesson you have possibly seen on the www.3dm3.com CG portal (Direct link o thelesson So let'sstart: Createa scene in 3D MAX.Go to Geometrya Geosphere and create a new spherewith the radius equal to 132 (Actuallyit doesn't matter what radius you are going to use).Name the sphere as "Planet”. 3. Planetmaterial. CreateFallout map for Diffuse Color. I usuallyuse a hard bump texture or Noise map for the RGB Tint which makes directlyreflected light unevenly distributed on the planet surface. I assembleComposite map from two parts: RGB Tint is responsible for thevisual depth of the shade.

Mix provides reflection color gamut. For Specular Color map I use thesame RGB Tint material as in Falloff. And the last but still veryimportant map – Self-Illumination. 28a. SketchUp | 3D for Everyone. 3dsMax Tutorials & Tips. View Full Version : 3dsMax Tutorials & Tips Pages :123 [4] 56789. Free-cad.