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Bionics

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Man sees with 'bionic eye' Flying car developer says he's $80 million closer to making sci-fi dream a reality. New robotic hand 'can feel' Robot with a rat brain. Good-bye, Wheelchair, Hello Exoskeleton. In a warehouse that looks like a cross between a mad inventor's garage and a climbing gym, a pair of mechanical legs hangs from the ceiling on ropes. With the quiet whir of four motors, one in each hip and knee, the legs take a step, then another and another. This is an exoskeleton walking suit, and it is taking the hundreds of thousands of steps that regulators demand to prove that it's no mere toy but a reliable medical device, one that just might change the lives of people who thought they'd never again rise from a wheelchair.

The Berkeley, Calif., warehouse is the home of Ekso Bionics (formerly known as Berkeley Bionics), a young ­company that's about to step out onto the world stage. Early this year the company will begin selling its Ekso suit to rehab clinics in the United States and Europe, to allow patients with spinal cord injuries to train with the device under a doctor's supervision.

Photo: Gabriela Hasbun. Mann wird wegen seiner digitalen Brille angegriffen – Zeit noch nicht Reif für diese Technik? | NewGadgets.de. Ihr dachtet Google Glass ist etwas neues? Falsch gedacht! Computer die man als Brille mit sich herumträgt gibt es schon länger und Steve Mann, der sich schon seit 34 Jahren mit dieser Technologie auseinandersetzt, wird liebevoll “father of wearable computing” genannt.Er trägt seine digitale Brille, Projekt EyeTap Digital Eye Glass, immer mit sich herum. Die Brille ist sogar so an seinem Kopf angebracht dass man sie nicht ohne spezielles Werkzeug entfernen kann – wenn man sie nicht beschädigen will. Nun ist sein EyeTap kaputt, denn man wollte ihm die Brille gewaltsam vom Kopf reissen. Passiert ist dies am 1. Die komplette Geschichte, die dank der Brille auch noch bebildert ist, könnt ihr hier nachlesen. Da seine Brille natürlich über eine Kamera verfügt, wurden Bilder gemacht, die sich nun perfekt dazu nutzen lassen um die Angreifer zu identifizieren.

Dies war nur ein Einzelfall, klar, es gibt ja auch noch nicht viele Menschen die solche Brillen tragen. Digitale Brillen im Alltag. Visual prosthesis. A visual prosthesis, often referred to as a bionic eye, is an experimental visual device intended to restore functional vision in those suffering from partial or total blindness. In 1983 Joao Lobo Antunes, a Portuguese doctor, implanted a bionic eye in a person born blind.

Many devices have been developed, usually modeled on the cochlear implant or bionic ear devices, a type of neural prosthesis in use since the mid-1980s. The idea of using electrical current (e.g., electrically stimulating the retina or the visual cortex) to provide sight dates back to the 18th century, discussed by Benjamin Franklin,[1] Tiberius Cavallo,[2] and Charles LeRoy.[3] Biological considerations[edit] The ability to give sight to a blind person via a bionic eye depends on the circumstances surrounding the loss of sight. Technological considerations[edit] Visual prosthetics are being developed as a potentially valuable aid for individuals with visual degradation.

Ongoing projects[edit] Dr. Dobelle Eye[edit] Dr. Use of technology in treatment of mental disorders. Multimodal interaction. Multimodal interaction provides the user with multiple modes of interfacing with a system. A multimodal interface provides several distinct tools for input and output of data. Introduction[edit] Multimodal human-computer interaction refers to the “interaction with the virtual and physical environment through natural modes of communication”,[1] i. e. the modes involving the five human senses.[2] This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output.[3] Specifically, multimodal systems can offer a flexible, efficient and usable environment allowing users to interact through input modalities, such as speech, handwriting, hand gesture and gaze, and to receive information by the system through output modalities, such as speech synthesis, smart graphics and others modalities, opportunely combined.

Multi-modal input[edit] Multimodal input and output[edit] Multimodal Fusion[edit] See also[edit] Modality (human–computer interaction) In human–computer interaction, a modality is the general class of: a sense through which the human can receive the output of the computer (for example, vision modality)a sensor or device through which the computer can receive the input from the human In less formal terms, a modality is a path of communication between the human and the computer. When multiple modalities are available for some tasks or parts of tasks, the system is said to have overlapping modalities. When multiple modalities are available for all tasks, the system is said to have redundant modalities. Having too many modalities for a particular task is not a smart idea, however if you do not have enough modalities that will not be good as well.

The computer can be equipped with various types of input devices and sensors to allow it to receive information from the human. Cyborg. A cyborg (short for "cybernetic organism") is a theoretical or fictional being with both organic and biomechatronic parts. The term was coined in 1960 by Manfred Clynes and Nathan S. Kline.[1] D. S. Halacy's Cyborg: Evolution of the Superman in 1965 featured an introduction which spoke of a "new frontier" that was "not merely space, but more profoundly the relationship between 'inner space' to 'outer space' – a bridge...between mind and matter The term cyborg is not the same thing as bionic and often applied to an organism that has restored function or enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback.[3][4] While cyborgs are commonly thought of as mammals, they might also conceivably be any kind of organism and the term "Cybernetic organism" has been applied to networks, such as road systems, corporations and governments, which have been classed as such.

Overview[edit] Origins[edit] The term was coined by Manfred E. Wired glove. A wired glove (sometimes called a "dataglove" or "cyberglove") is an input device for human–computer interaction worn like a glove. Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global position/rotation data of the glove. These movements are then interpreted by the software that accompanies the glove, so any one movement can mean any number of things. Gestures can then be categorized into useful information, such as to recognize Sign Language or other symbolic functions. Wired gloves are often used in virtual reality environments. History[edit] The Sayre Glove, created by Electronic Visualization Laboratory in 1977, was the first wired glove.[1] In 1982 Thomas G.

One of the first wired gloves available to home users in 1987 was the Nintendo Power Glove. In 2002, the P5 Glove was released. Following the P5 Glove is 5th Glove. Bionic contact lens. Bionic contact lenses are being developed to provide a virtual display that could have a variety of uses from assisting the visually impaired to the video game industry.[1] The device will have the form of a conventional contact lens with added bionics technology in the form of Augmented Reality,[2] with functional electronic circuits and infrared lights to create a virtual display.[3] Babak Parviz, a University of Washington assistant professor of electrical engineering is quoted as saying "Looking through a completed lens, you would see what the display is generating superimposed on the world outside.”[4] Manufacture[edit] The lenses require organic materials that are biologically safe and also use inorganic material for the electronic circuits.

The electronic circuits are built from a layer of metal a few nanometres thick. The light-emitting diodes are one third of a millimetre across. A grey powder is sprinkled onto the lens. Development[edit] Prototype and testing[edit] See also[edit]