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Maya Poly-Modelling – Plethora Project. Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design.

Maya Poly-Modelling – Plethora Project

It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (www.plethora-project.com), a research and learning project investing in the future of on-line open-source knowledge.

Program Lab. VSR WebGL Export. SKETCHES: PART 2 EXTENDED - BLOG. I wanted to go into more depth about how I created the sketch look.

SKETCHES: PART 2 EXTENDED - BLOG

Images like these depend almost entirely on the textures you use. I spend a lot of my time scavenging images online as well as creating my own to get the exact style that I am looking for. Along with good textures, another key component to sketch illustrations is the subtle imperfections. Sometimes, the textures that I use have enough blemishes and flaws that nothing extra is needed. Tutorials.