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Apple Disabled Audio/Video Playback in HTML5 | Flowz
While putting together an HTML5 prototype for a client, we ran into an unexpected hurdle: Apple has disabled programmatic playback of audio and video in HTML5. Essentially, the only way a webpage can play audio or video for a user, is if that user clicks a play button. In Safari on iOS (for all devices, including iPad), where the user may be on a cellular network and be charged per data unit, preload and autoplay are disabled. No data is loaded until the user initiates it. That reasoning is hogwash.You've seen the wild success of games like Angry Birds , Tiny Wings , Pocket God and Doodle Jump . Some of these guys started as lone developers and some of them are now millionaires . How can you live your dream too?
Learn Cocos2D iPhone game engine and how to make iPhone games | iPhone Game Kit
cocos2d for iPhone
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone, the iPod touch and the iPad. Here is its feature list: Oolong Engine 2.x is developed with the official iPhone SDK. So it requires a Mac OS X 10.6.x driven INTEL based Mac with at least iPhone / iPod touch OS 3.x and you need to be a registered developer to use it.

