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http://flowz.com/2011/03/apple-disabled-audiovideo-playback-in-html5/

Apple Disabled Audio/Video Playback in HTML5 | Flowz

While putting together an HTML5 prototype for a client, we ran into an unexpected hurdle: Apple has disabled programmatic playback of audio and video in HTML5. Essentially, the only way a webpage can play audio or video for a user, is if that user clicks a play button. This works: <a href="javascript:audio.play()">Play</a> This doesn’t:

Check out how easy it is to get started creating mobile HTML5 Games

For app development tools, videos, and documents, point your browser to the HTML5m Developer Site . jqMobi API Reference This feature is now available from the appMobi documentation. Click here to redirect to that documentation. http://www.appmobi.com/?q=content/impact_game_engine&gclid=COzGrsq5k60CFQoDQAodV3OBmw
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone, the iPod touch and the iPad. Here is its feature list: OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support Math library that supports floating-point calculations with an interface very similar to the D3D math library Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats Touch screen support Accelerometer support Text rendering to support a basic UI Timing: several functions that can replace rdstc, QueryPerformance etc. Profiler: industry proven in-game profiler Resources streaming system Bullet SDK support (for 3D Physics) Audio engine with OpenAL support Networking with the ENet library Industry proven memory manager from http://www.fluidstudios.com http://code.google.com/p/oolongengine/

oolongengine - Oolong Engine is an iPad / iPhone / iPod touch Engine