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Model. Energy Education Games. Presents CubeDude (Flash version) How 11 Organizations Use Games to Promote Learning. The benefits of experiential learning are hardly breaking news; simulations have been used for years in specialized training situations. As the video game industry matures, it penetrates ever-widening age groups with each passing year. Eventually high-profile organizations are discovering the advantage of training their members or employees–through custom-made video games.

These games provide the player with an enjoyable learning experience–which maximizes learning and retention–and it allows the organization to customize their message into a finely honed learning tool. Here are 11 examples of video games in organizations: 1) The United States Army asked WILL Interactive, Inc. to develop a game that would combine education with entertainment using real-life experiences reported by soldiers who served in Iraq and Afghanistan.

To try “Outside the Wire” for yourself, Images courtesy of their respective owners. E-Clippings (Learning As Art) So to all the folks who had a moment of crisis about seeing Ender's Game because of the hateful comments of the book's author, as wrong and misguided as I thought that protest would be (since the message of the movie countered those hateful comments), this letter, this makes me want to cross Wolf of Wall Street off my list. I say that having not seen the movie and knowing that while Scorsese is known for nuanced, multi-faceted films - that some people will come away from this seeing the Wolf as someone to emulate.I think looking again at Ender's Game and this film - the fact that one is a fiction and one is based on real people - the Wolf is still out there profiting as a motivational speaker - really makes this a more dificult call. Read the letter though, and you decide. (story link) An Open Letter to the Makers of The Wolf of Wall Street, and the Wolf Himself BY CHRISTINA MCDOWELLI hate to be the bearer of bad news, dear Kings of Hollywood, but you have been conned.

I believed him. PS. Resources - Climate Games. The Climate Games and Problem Solving Tools are divided into 4 categories; Climate Dynamics, What Can I Do? , What Can We Do? , and Negotiations Materials. Some tools and games are available in French, Chinese, Spanish and Portuguese. Climate Dynamics: In this section explore the factors and processes that affect climate change and learn to avoid common misunderstandings that threaten the development of successful climate change mitigation policy.

The Bathtub Animation: Learn why ending the growth in emissions is not enough to confront climate change with a handy visual aid. A Simple System Dynamics Problem: Still confused about why emissions need to be cut and not just prevented from growing to prevent further climate change? The Climate Momentum Simulation: Explore the importance of major cuts in emissions, with this tool that allows shows emissions, atmospheric Carbon Dioxide levels, temperature, and sea level rise given various levels of action regarding emissions levels.

What Can I Do?