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The mission of MIT is to advance knowledge and educate students in science, technology, and other areas of scholarship that will best serve the nation and the world in the 21st century. The Institute is committed to generating, disseminating, and preserving knowledge, and to working with others to bring this knowledge to bear on the world's great challenges. MIT is dedicated to providing its students with an education that combines rigorous academic study and the excitement of discovery with the support and intellectual stimulation of a diverse campus community. We seek to develop in each member of the MIT community the ability and passion to work wisely, creatively, and effectively for the betterment of humankind. The Institute is committed to generating, disseminating, and... <p style="text-align:right;color:#A8A8A8"></p>
The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply.
404, File Not Found, Where did the old content go? Thank you for your interest in webcast.berkeley. Please note that we launched a new site on June 30, 2011. As part of the launch, much of our back catalog of courses that we were unable to migrate out of a proprietary format which we no longer support are now unavailable.
This site's purpose is to promote and discuss the views and ideas of Mr. James Burke through his famous series "The Day The Universe Changed" and "Connections" 1,2,3. The BEST way to support these shows is to purchase them. Those that can afford it can do so here: TDTUC ($150): http://www.documentary-video.com/items.cfm?id=1303
World Game , sometimes called the World Peace Game , is an educational simulation developed by Buckminster Fuller in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more wholistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone" , thus increasing the quality of life for all people. He first publicly proposed the concept as the core curriculum at the (then new) Southern Illinois University Edwardsville . Fuller proposed it again in 1964 for the 1967 International and Universal Exposition in Montreal, Quebec .
Critical & Creative Education