[jeuxvideomagazine.com] Masterclass Christophe Balestra. Christophe Heral. Un article de Wikipédia, l'encyclopédie libre. Pour les articles homonymes, voir Héral. Christophe Heral est un compositeur et designer sonore français pour le cinéma, notamment d'animation, la télévision et le jeu vidéo. Il est né à Montpellier en 1960. 3 questions to… Christophe Heral, composer « Video Game Creators. Christophe Heral has got a 25 years of career, composing music for movies and, since 2003, working on the video games developed by the Ubisoft Montpellier studio, especially those created by Michel Ancel.
That's why we wanted to ask him a few questions about the games he recently worked on: the critically acclaimed Rayman Origins, the adaptation of Steven Spielberg's movie Tintin and, at last, the one that made him famous to the gamers, Beyond Good & Evil. 1. You worked on the soundtrack of the adaptation of the movie The Adventures of Tintin: Secret of the Unicorn. How were you able to work on a film adaptation with an established sound design? When we began to work on the game, we only had the script of the movie. But that's why it was thrilling: to begin from scratch, to create the universe of sir Francis Haddock and the universe of Tintin. For Snowy, I thought the music of the Hot Club de France [editor's note: an organization promoting jazz music in France] was perfectly fitting. 2.
Rayman Origins: Hidden World and Final Boss. Greg Edmonson. Edmonson in December 2005 Biography As a protégé of the widely successful and well known TV composer Mike Post (Magnum, P.I., Hill Street Blues, The Rockford Files), Edmonson worked on a number of series providing additional scoring for Post (credited and sometimes not credited).
Yoko Kanno. Biography Professional life I had this image of a formal and rigid 'manly' world for the original comic.
So I tried to think of ways to destroy that world. The theme I had in mind was, 'be human.' It represented the sentiment of 'why don't we take it easy and be more like a human being? ' Having composed in various genres, including blues, classical, jazz, techno, and J-pop, she was once asked if she favored a particular genre: Ah ...
Since she works in the animation industry, she only receives instructions and storyboards from directors which helps her with composing. In my case, the creators talk to me and ask me to do a soundtrack a year or two before the animation is finished. Yoko Shimomura. Yoko Shimomura (下村 陽子, Shimomura Yōko?
, born October 19, 1967) is a Japanese video game composer. She has been described as "the most famous female video game music composer in the world". She has worked in the video game industry ever since graduating from the Osaka College of Music in 1988. From then until 1993, she worked for Capcom, where she composed wholly or in part the scores for 16 games, including Final Fight and Street Fighter II. From 1993 to 2002 Shimomura worked for Square (now Square Enix), where she composed for a further ten games. While working for Square, she was best known for her work on the soundtrack for Kingdom Hearts, which was her last game for the company before leaving. Her works have gained a great deal of popularity, and have been performed in multiple video game music concerts, including one, Sinfonia Drammatica, that was focused half on her "greatest hits" album, Drammatica: The Very Best of Yoko Shimomura, and half on the music of a previous concert.
Koji Kondo. Biography Early life Career Kondo at the Game Developers Conference 2007 Concerts Kondo attended the world-premiere of Play!
Musical style and influences The "Super Mario Bros. theme" reached number one on Billboard Magazine's Hot Ringtones chart in 2009. Hans Zimmer. Nobuo Uematsu. Un article de Wikipédia, l'encyclopédie libre.
Nobuo Uematsu Nobuo Uematsu en 2006 Biographie[modifier | modifier le code] Nobuo Uematsu compose pour la première fois à l'âge de 12 ans lors de cours de piano : son idole est alors Elton John. Toutefois, durant toute sa jeunesse, il rêve de devenir lutteur professionnel ou athlète olympique. Il forme son premier groupe à 22 ans, y prend la place du synthétiseur, mais se rend compte que sa préférence est tournée vers la composition : il est alors employé par une radio commerciale japonaise pour écrire les musiques de plusieurs spots. En 2004, il quitte Square-Enix et travaille enfin à son propre compte en créant la petite société Smile Please, mais continue de composer pour les jeux de la firme devenue poids lourd mondial dans le marché du jeu vidéo. Enfin, en 2007, il produit certaines musiques pour un jeu Nintendo : Super Smash Bros. Nobuo Uematsu lors du concert Distant Worlds: Music From Final Fantasy à Seattle en juillet 2009.