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L’Equipe Explore - Génération esport. La nuit a finalement envahi la capitale allemande lorsque 150 journalistes, la moitié venue d'Asie, s'entassent dans la salle de presse de la Mercedes-Benz Arena.

L’Equipe Explore - Génération esport

Entre deux épais rideaux noirs, sur une estrade improvisée, cinq jeunes hommes de 19 à 24 ans leur font face. Faker est leur leader. La nature des médias qui s'intéressent à l'esport a, elle aussi, évolué. ESPN diffuse des compétitions depuis le printemps 2014 ; Marca, Kicker et TheScore ont des sections dédiées sur leurs sites Internet ; et la BBC a couvert mi-octobre, via BBC Three, les quarts de finale des Mondiaux de League of Legends. Le 8 novembre, L'Équipe 21 a retransmis les demies et la finale du tournoi Fifa 16 de la Coupe du monde ESWC organisé une semaine plus tôt. 18 Vintage Video Game Ads That Would Never Fly Today. Sept vidéos pour comprendre le succès des retransmissions d’e-sport.

Le Monde.fr | • Mis à jour le | Par Damien Leloup Le tournoi The International, qui oppose pendant une semaine les meilleures équipes mondiales du jeu d’action-stratégie Dota 2, s’est achevé le 8 août, avec une récompense de 6,5 millions de dollars pour les vainqueurs, l’équipe Evil Geniuses.

Sept vidéos pour comprendre le succès des retransmissions d’e-sport

Et ce, après plus de 54 millions de vues des différentes étapes du tournoi sur Twitch. The Last of Us Cinematic Playthrough: Episode 1 - "20 Years Later" Monument Valley App Store Success Continues Following House of Cards Appearance. Riot Games' Brandon Beck says game industry doesn't invest enough in its people. Click here for all of GamesBeat’s coverage of the 2015 DICE Summit.

Riot Games' Brandon Beck says game industry doesn't invest enough in its people

LAS VEGAS — A cofounder of one of the most important companies in gaming kicked off the 2015 DICE Summit with an impassioned plea to the game industry to invest more in its people. NSA documents on games and virtual worlds. ProPublica Journalism in the public interest.

NSA documents on games and virtual worlds

NSA documents on games and virtual worlds Get Updates Stay on top of what ProPublica's working on by subscribing to our e-mail digest. optional. The next 20: what's in store for videogames in the coming two decades? The year is 1913.

The next 20: what's in store for videogames in the coming two decades?

You’re an avid viewer of moving-picture shows. You’re asked to predict what such ‘movies’ will be like 20 years in the future. What do you say? The screens will be bigger. The cameras will move. Www.brandengage.com/wp-content/uploads/2012/11/AF_OnLineGaming_final_A4.pdf. Le média "jeux vidéos" vu par les politiques. These Guys' $5K Spending Sprees Keep Your Games Free to Play. Photo illustration: Ariel Zambelich/Wired It was a typical weekday night after work: Lee slipped off his shoes, climbed into bed with his iPad, and booted up Clash of Clans.

These Guys' $5K Spending Sprees Keep Your Games Free to Play

The free-to-play strategy game, in which he went by the name “Metamorphaz,” had quickly become a favorite stress-reliever for him. After the game’s logo faded away, a sprawling virtual village popped into view. Uh oh. A rival player had gone aggressive, and one of Lee’s fellow “clan” members was under attack. Lee could use those gems to immediately fortify his army. Game developers have a word for players like Lee: whales. “A whale is a player that is willing to invest a significant amount of money in your game,” said Jared Psigoda, CEO of the browser game publisher Reality Squared Games, at Game Developers Conference Europe in August. “The top 10 percent of players can account for as much as 50 percent of all in-app purchase revenue,” says Andy Yang, CEO of the mobile monetization research firm PlayHaven. Eo9kJ.png (1111×1340) E3 2012 : Un objet virtuel à 61 685 euros ! - 07/06/2012.

Un jeune de 12 ans sauve sa soeur. I Like Dying a Lot. I like dying—a lot.

I Like Dying a Lot

I even wrote an essay about it. Fortunately, there are people like NYU assistant arts professor Jesper Juul who can explain exactly why I enjoy it so much. His new book The Art of Failure: On the Pain of Playing Videogames, out later this year on MIT Press, explains what makes failure such an important subject. We chatted with Juul about death, dying, flailing, falling, and everything in between. So let’s talk about failure, which is your favorite subject. Through various periods of my life, I’ve had a very negative relationship to games. I think that in gamer culture, there was this perception that only real gamers were into failure. Was there a particular game you remember failing at a lot? [Chuckles] Yeah, there was StarCraft back in the day. Of course, right. John Hunter on the World Peace Game. The Humble Bundle for Android (pay what you want and help charity)

Playing Games For The Good Of Humanity, With Phylo. By John Walker on March 7th, 2012 at 4:48 pm.

Playing Games For The Good Of Humanity, With Phylo

Hopefully you remember FoldIt, the protein manipulating game that instantly solved years-old biological puzzles. It’s probably the most well known example of a crowd-sourced citizen science project that had immediately remarkable success. It’s in this same field that Phylo exists – a game designed to sequence genomes, while the player is enjoying some fairly familiar match-3-style colour matching. I spoke to designer Jerome Waldispuhl, Assistant Professor at the School of Computer Science McGill University, Montreal, to find out how it is that fun can be recycled into progress.

This is gaming literally changing the world, perhaps even saving lives. Multiple sequence alignment. Le crédit d'impôt jeu vidéo reconduit en France. Le jeu vidéo, l'art du siècle. - Image promotionnelle de Red Dead Redemption -

Le jeu vidéo, l'art du siècle

Obésité des jeunes: télé et jeux vidéo mis hors de cause? Entre la théorie et la pratique, il y a un monde de différences.

Obésité des jeunes: télé et jeux vidéo mis hors de cause?

L’Académie américaine de pédiatrie assure aux parents que la durée totale que passent leurs enfants devant des appareils à écran ne doit pas dépasser deux heures par jour. La science des jeux sociaux. Six idées reçues sur le jeu vidéo qui ne passeront pas l'hiver. Tous les joueurs ont au moins une fois entendu une de ces phrases. Pourtant, en 40 ans, le jeu vidéo a tellement changé qu'il ne ressemble plus à l'imaginaire qu'en a le grand public. Teachers Blame Violent Games For, Um, Everything. By John Walker on April 4th, 2012 at 11:00 am. Like the return of the tides, so it must be that every so often a body calls for better regulation, tighter legislation, or the outright banning of violent video games. Gaming Is Good For You! (If You Pick Out The Good Bits) By John Walker on April 5th, 2012 at 6:00 pm. After yesterday’s discussion of the perceived/imagined dangers of video gaming, and so many before it, it’s good to take a look at what good gaming can do.

That’s what ‘Frugal Dad’, Jason White, has done on his finance blog. You can see it below. Don't start a band: why everyone should be making video games. 28inShare Jump To Close Anna Anthropy is a game developer that has one big gripe with video games. It has nothing to do with the usual litany of unsubstantiated claims about how they teach children to steal cars or gun down prostitutes. Rather, it has to do with the fact that, in the year 2012, there still really aren't many games that she (and many others) can truly relate to on a personal level. The reason why should be obvious: Most of the people currently involved in the games industry are in the business of creating products, not art.