
design & interfaces
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Mark Weiser - Wikipedia, the free encyclopedia
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Designing Calm Technology
Ubiquitous computing ( ubicomp ) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they are doing so. This model is usually considered an advancement from the desktop paradigm .
Ubiquitous computing - Wikipedia, the free encyclopedia
Graphical user interface - Wikipedia, the free encyclopedia
The Xerox Alto was the first to use a graphical user interface. In computing , a graphical user interface ( GUI , commonly pronounced gooey [ 1 ] ) is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUI s can be used in computers , hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and office equipment.Hypermedias Les Ateliers MCX -
Gilbert Simondon - Wikipédia
Pour un humanisme technologique
Pourquoi, quand et comment fait-on – ou ne fait-on pas… – de prisonniers ? Alors qu’en 1991, au lendemain de l’opération « Tempête du désert », le Comité international de la...Multitudes Web - 08. Simondon, un espace à venir
L'individuation et la genèse des individus - Si
Futures des Interfaces informatiques, futurs of UI
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world.
s i x t h s e n s e - a wearable gestural interface (MIT Media L
Gesture Cube uses 3D spatial movement tracking to help transform navigating a device into a magical intuitive experience. The underlying GestIC® technology detects your hand´s approach and movements - your favorite apps and media all at a wave of your hand. Problems viewing the YouTube video? Please click here to view it on Vimeo The Gesture Cube ... …..is not just technology for tech’s sake.
Gesture Cube - No need to touch – just give it a wave!
For years, businesses have used human-centered design to develop innovative solutions. Why not apply the same approach to overcome challenges in the nonprofit world? This project, funded by International Development Enterprise (IDE) as part of a grant from the Bill & Melinda Gates Foundation, sought to provide NGOs and social enterprises with the tools to do just that. IDEO, in collaboration with nonprofit groups ICRW and Heifer International, developed the HCD Toolkit to help international staff and volunteers understand a community’s needs in new ways, find innovative solutions to meet those needs, and deliver solutions with financial sustainability in mind. The HCD Toolkit was designed specifically for NGOs and social enterprises that work with impoverished communities in Africa, Asia, and Latin America.

