Tutorial - Getting Started with the OpenGL Shading Language (GLSL) - joshbeam.com. Tutorial - Getting Started with the OpenGL Shading Language (GLSL) This article provides an introduction to the OpenGL Shading Language (GLSL).
It contains sample C and GLSL code, and is accompanied by a diffuse/specular lighting demo with full source code. PixelLight Open-Source 3D Framework Hits v1.0. After being in development for one decade, the PixelLight cross-platform open-source 3D application framework for use by games, simulators, and other visualization environments has reached version 1.0.
PixelLight allows for applications to visualize any type of 3D scene within an application. PixelLight isn't a 3D engine but a framework to combine different components in a uniform manner while concealing the underlying library/API/OS. Www.shapegrammar.org. Creative Code.