
css 2
compatibility
CSS Sprites: Image Slicing’s Kiss of Dea
Back when video games were still fun (we’re talking about the 8-bit glory days here), graphics were a much simpler matter by necessity. Bitmapped 2-dimensional character data and background scenery was individually drawn, much like today’s resurgent pixel art. Hundreds and later thousands of small graphics called sprites were the building blocks for all things visual in a game. As game complexity increased, techniques developed to manage the multitude of sprites while keeping game play flowing. One variation saw sprites being plugged into a master grid, then later pulled out as needed by code that mapped positions of each individual graphic, and selectively painted them on the screen.Tables
17.1 Introduction to tables This chapter defines the processing model for tables in CSS. Part of this processing model is the layout. For the layout, this chapter introduces two algorithms; the first, the fixed table layout algorithm, is well-defined, but the second, the automatic table layout algorithm, is not fully defined by this specification. For the automatic table layout algorithm, some widely deployed implementations have achieved relatively close interoperability.Floatutorial takes you through the basics of floating elements such as images, drop caps, next and back buttons, image galleries, inline lists and multi-column layouts. General info Tutorial 1.

