
Flux
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Un exemple de graphe de flot avec un flot maximum. la source est , et le puits . Les nombres indiquent le flot et la capacité.
Problème de flot maximum - Wikipédia
Algorithme de Ford-Fulkerson - Wikipédia
Un article de Wikipédia, l'encyclopédie libre. L' algorithme de Ford-Fulkerson , du nom de ses auteurs L.R. Ford et D.R. Fulkerson , consiste en une procédure itérative qui permet de déterminer un flot (ou flux) de valeur maximale (ou minimale) à partir d'un flot constaté.Algorithme de Dantzig-Ford - Wikipédia
Un article de Wikipédia, l'encyclopédie libre. L'algorithme de Ford-Dantzig résout un problème de plus court chemin . Il sert à trouver un chemin optimal (le plus court ou bien le plus long) entre deux sommets d'un graphe orienté. Le graphe peut être avec ou sans circuit et les poids ( longueur ) peuvent être positifs ou négatifs ( contrairement à l' algorithme de Dijkstra ).Maximum flow problem - Wikipedia, the free encyclopedia - Mozill
Push-relabel maximum flow algorithm - Wikipedia, the free encycl
In computer science and graph theory , the Edmonds–Karp algorithm is an implementation of the Ford–Fulkerson method for computing the maximum flow in a flow network in O ( V E 2 ) time. It is asymptotically slower than the relabel-to-front algorithm , which runs in O ( V 3 ) time, but it is often faster in practice for sparse graphs . The algorithm was first published by a Soviet scientist, Yefim (Chaim) Dinic, in 1970, [ 1 ] and independently by Jack Edmonds and Richard Karp in 1972 [ 2 ] . Dinic's algorithm includes additional techniques that reduce the running time to O ( V 2 E ). [ edit ] Algorithm
Edmonds-Karp algorithm - Wikipedia, the free encyclopedia
Linear programming ( LP , or linear optimization ) is a mathematical method for determining a way to achieve the best outcome (such as maximum profit or lowest cost) in a given mathematical model for some list of requirements represented as linear relationships. Linear programming is a specific case of mathematical programming ( mathematical optimization ). More formally, linear programming is a technique for the optimization of a linear objective function , subject to linear equality and linear inequality constraints . Its feasible region is a convex polyhedron , which is a set defined as the intersection of finitely many half spaces , each of which is defined by a linear inequality. Its objective function is a real -valued affine function defined on this polyhedron.

