Tutorial - 10 Steps to Creating Realistic Fantasy Animals. By Ashley Lange Why do writers write?
Because it isn't there. - Thomas Berger Arguably, the two most challenging aspects for fantasy/science fiction writers to conquer are originality and believability. In this article, I'll use the study of Ecology and animals (don't worry; it won't be a science lecture! Okay, so why use animals? The attraction to fantasy animals is obvious. The first question you need to ask yourself is why you are creating a creature in the first place.
To attack the hero (wild animal) To be guarding something/a gateway To be a feature of the environment (aka, hero sees a herd grazing) To be someone's pet To oppose the hero (aka enemy orc soldiers) To aid the hero (such as friendly elves) To set the mood (glowing eyes in a dark forest) For a mount (a variant of a horse/camel/donkey, etc.) To be hunted. Tutorial - Originality in Fantasy - Taking The Road Less Travelled. By A.R.
George Think of all the fantasy authors you really like. The usual number is between 5 and 10 (though there's no accounting for 'usual', is there? ;). Now think of all the fantasy authors you've read and not liked, or felt neutral about. That's right. Originality is a challenge in fantasy writing - making familiar themes fresh and unique in their own way. Tutorial - Villains: *Bad* Bad Guys and *Good* Bad Guys. By A.R.
George 'Ah, Reader. So glad you could join me.' *strokes cat ominously* Destroyers of cities, killers of heroes' fathers/mothers/lovers, terrorisers of little girls with fluffy kittens; villains are unquestionably the axle upon which the wheel of fantasy turns. Reality check - Could Mobile cities exist? - Worldbuilding Stack Exchange. Hovering cities are too impractical, as my own answer to the link post goes into detail about.
If your low to the ground you run into trees, mountains, etc. If your higher up you run into heavy winds. More importantly, the energy expenditure is just not realistic. However, one very similar idea is quite simple to do. Boat cities. Boat cities still aren't easy mind you. The other issue would be growing food without traditional soil.
I think the planet I assume is the basis of this question would also be prone to more extreme weather due to the difference in temperature between the two halves of the planet; which could be a complication on boat living and storms. I won't go into more detail yet, boat-cities could be their own separate question on here if you wanted more detail. Beyond the boats, it would be easier to stick to migratory technique that humans have used. Of course, once your technology is sufficient you don't need to migrate. Questions to guide you in worldbuilding for fantasy or science-fiction — Veronica Sicoe. I’ve been busy worldbuilding this week.
It’s one of my favorite things to do in the process of writing sci-fi, and it makes me all giddy and drooly like a kid that’s been dropped into a toybox. Since I revisited my collected materials for the worlds I’m writing in, and have overhauled one of these entirely, I grabbed the opportunity to put together a list of important worldbuilding questions to share with you. Not every author goes about worldbuilding the same way — and that’s perfectly fine, since not every genre needs it, and not every story is focused primarily on the setting. Also, not all aspects of a world or society are equally relevant to that particular plot. But even if you’re only using the setting as a wallpaper, you still need to understand how it works and why, so that you don’t accidentally slip and kill the reader’s suspension of disbelief.
So buckle up, and let’s go. Geography 1. Are we on Earth or another planet? 2. History 3. 4. Language. Anti-Villain. Assimilation Plot. Home. Your imagination has been captured by the roaring rockets from Heinlein's SPACE CADET or the Polaris from TOM CORBETT, SPACE CADET.
But are such rockets possible? How does one go about defining the performance of these atomic-powered cruisers? This document gives some hints and equations that will allow back-of-the-envelope calculations on such matters. Though horribly simplistic, they are far better than just making up your figures.
This site was mainly intended for science fiction authors who wanted a little scientific accuracy so they can write SF "the way God and Heinlein intended" (Arlan Andrews's Law). The engine and the torchship pages explain how easily do some of the calculations using Nomograms. . While this site originally focused on rocketry equations, as you can see it has grown to encompass other topics of interest to SF authors and game designers.
Welcome to the Orion's Arm Universe Project. Gods Debris.