Game Engines

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I need your help! I've to decide what Game Engine I want to use for my non-profit serious games project. Someone at CryEngine told me - "a serious games license of Cryengine3 costs 500.000 USD and 1.000.000 USD with source code".
Unity ? Quest3D ? Unreal3 ? I am testing 8 of them. And I tell you- USABILITY is first, when it comes to make a decision. You want your games ideas put into virtual reality as fast as possible. What do you think ? What is your experience ? Feel free to comment. I would love that! Mar 24

Get flash to fully experience Pearltrees
Press F1 in the jMonkeyEngine SDK to browse and search a copy of this wiki's contents while coding. The help documents in the SDK always match the version that you currently use. The wiki is updated for the latest development version of jME3. The beginner tutorials demonstrate the most common use cases and explain basic concepts. http://jmonkeyengine.org/wiki/doku.php/jme3#tutorials_for_beginners

jme3 – jME Wiki

http://www.adobe.com/products/shockwaveplayer/mountainbike_game/

Shockwave Player

Adobe® Director® 11 and Adobe Shockwave® Player help you take your games to a whole new dimension. Experience the new and enhanced features in Director while blitzing down the mountain in the aquo-thon Extreme Mountain Bike Race, a new web-based 3D game from Adobe that puts you in the racer’s seat. Watch a test run in demo mode for highlights of what’s new in Director.
Cyan Worlds, Inc. and OpenUru.org jointly announce open source delivery of the CyanWorlds.com Engine client and 3ds Max plugin, aka Plasma, the engine used to power Myst Online: Uru Live. The progress on our open source roadmap has been slow but has never stopped. And now what will look like a large step is really the result of numerous people, both inside and outside of Cyan Worlds, slowly cutting the rock into shape... Today we are announcing that the sources for the MOULA client engine and development tools (CyanWorlds.com Engine) will be made available as open source. At the same time, MOSS which is a MOULA server replacement (written by a'moaca' and cjkelly) will also be released. Both open source projects will be hosted on OpenUru.org. http://wiki.openuru.org/index.php?title=CyanWorlds.com_Engine

CyanWorlds.com Engine - OpenUru

Mark DeLoura's Blog - The Engine Survey: Technology Results

http://www.gamasutra.com/blogs/MarkDeLoura/20090316/903/The_Engine_Survey_Technology_Results.php Recently I surveyed a large group of industry executives, seeking information on their thoughts and perceptions of game engine middleware. Last week I shared the general results of that survey with you; this week we’ll talk about some of the technology-related results. The survey was split into two sections, one for production-oriented folks, and one for technologists. This blog post will describe the results from the technologists, who were largely CTOs, VP Techs, Tech Directors, Engineering Managers, etc. The questions were focused to get their opinions about game engines in general, not feedback on particular ones: what features do they look for in a game engine, what tools do they expect, what engines are they currently using, that sort of thing. We could have delved much deeper into this, but perhaps that’s something to address later.
http://www.kalydo.com/index.php?option=com_content&view=article&id=119&Itemid=54 Kalydo is one scalable technology for all your games. Kalydo works with any game tech and integrates seamlessly into your existing workflow.

Platform

Mark DeLoura's Blog - The Engine Survey: General results

During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number of available engines is due to developers deliberately addressing a perceived need in the market, or simply diversifying their revenue stream due to the lousy economy, is not immediately clear. http://www.gamasutra.com/blogs/MarkDeLoura/20090302/581/The_Engine_Survey_General_results.php
PRIME is built on pure MMO technology and optimised to provide the best performance across all types of networks. It provides a complete toolkit for the creation of browser-based light persistent state worlds (LPSW), significantly reducing the investment needed to build full 3D polygon rendered MMO games from scratch. The technology is fully browser-based and 100 per cent compatible with Facebook, while the downloadable plug-in enabler is sub-1Mb, making installation simple and quick.

Technology – Monumental Games Group

http://www.monumentalgames.com/technology
http://www.microsoft.com/download/en/details.aspx?id=15163

Download details: Microsoft XNA Framework Redistributable 3.1

Overview The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 3.1. This release contains improved functionality along with new features. Installation of this runtime is not necessary on systems that already have Microsoft XNA Game Studio 3.1 installed. The End User License Agreement (EULA) for Microsoft XNA Game Studio 3.1 covers the terms under which developers may use the Redistributable. For full details, please review the Microsoft XNA Game Studio 3.1 EULA.

BLUE MARS 3D Social Worlds - Play, Chat, Create

日本語 Follow us on: Twitter | Facebook | Flicker | http://www.bluemarsonline.com/
http://www.mosbe.com/

mōsbē - The Modeling and Simulation Builder for Everyone from BreakAway Games

mōsbē™ , the Mo deling and S imulation B uilder for E veryone from BreakAway , puts the power to create custom simulations in your hands. Fly through a virtual Baltimore, Maryland, created using the mōsbē World Builder. This virtual city was generated by importing geospatial data into mosbe and is ready to use as a setting for training and experimentation scenarios.

Download - OpenSim

From OpenSim Note 1: If you are reading this on any site but http://www.opensimulator.org , you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further. Note 2: Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge.

ShiVa 3D Game engine with development tools

Featured 3D game engine with a graphical editor to create applications and games for Windows, MacOS, Linux, iPhone, iPad, Android, BlackBerry QNX, WebOS, Marmalade and Wii™.
PRIME is built on pure MMO technology and optimised to provide the best performance across all types of networks. It provides a complete toolkit for the creation of browser-based light persistent state worlds (LPSW), significantly reducing the investment needed to build full 3D polygon rendered MMO games from scratch. The technology is fully browser-based and 100 per cent compatible with Facebook, while the downloadable plug-in enabler is sub-1Mb, making installation simple and quick. Monumental has developed the PRIME engine based on its extensive expertise in developing both online MMO & console games, such as Football Superstars, Little Horrors and MotoGP 09/10.

PRIME – Monumental Games

Feeling Software - Feeling Engine

Omnipresence 3D Pro Design is a 3D surveillance design tool. Before any cameras are even purchased or installed, Omnipresence 3D Pro Design ensures that you are maximizing your security budget while meeting all design requirements. Omnipresence 3D GeoLink maps data from the ESRI ArcGIS ® Server. Geolink is integrated within Central Command to integrate geographic data on a city or state-wide scale with security systems at the facility level.

Frontpage | Bitmanagement – Interactive Web3D Graphics – visualization for VRML, X3D, Collada, kmz, CityGML - vrml viewer

ISO Standard formats OpenGL / DirectX, Cross-platform Browser games 3D / 32 & 64bits Augmented reality, stereo visualization