
Game Engines
I need your help! I've to decide what Game Engine I want to use for my non-profit serious games project. Someone at CryEngine told me - "a serious games license of Cryengine3 costs 500.000 USD and 1.000.000 USD with source code".
Unity ? Quest3D ? Unreal3 ? I am testing 8 of them. And I tell you- USABILITY is first, when it comes to make a decision. You want your games ideas put into virtual reality as fast as possible. What do you think ? What is your experience ? Feel free to comment. I would love that! Mar 24
Get flash to fully experience Pearltrees
Press F1 in the jMonkeyEngine SDK to browse and search a copy of this wiki's contents while coding. The help documents in the SDK always match the version that you currently use. The wiki is updated for the latest development version of jME3. The beginner tutorials demonstrate the most common use cases and explain basic concepts.
jme3 – jME Wiki
Shockwave Player
Adobe® Director® 11 and Adobe Shockwave® Player help you take your games to a whole new dimension. Experience the new and enhanced features in Director while blitzing down the mountain in the aquo-thon Extreme Mountain Bike Race, a new web-based 3D game from Adobe that puts you in the racer’s seat. Watch a test run in demo mode for highlights of what’s new in Director.Cyan Worlds, Inc. and OpenUru.org jointly announce open source delivery of the CyanWorlds.com Engine client and 3ds Max plugin, aka Plasma, the engine used to power Myst Online: Uru Live. The progress on our open source roadmap has been slow but has never stopped. And now what will look like a large step is really the result of numerous people, both inside and outside of Cyan Worlds, slowly cutting the rock into shape... Today we are announcing that the sources for the MOULA client engine and development tools (CyanWorlds.com Engine) will be made available as open source. At the same time, MOSS which is a MOULA server replacement (written by a'moaca' and cjkelly) will also be released. Both open source projects will be hosted on OpenUru.org.
CyanWorlds.com Engine - OpenUru
Mark DeLoura's Blog - The Engine Survey: Technology Results
Platform
Mark DeLoura's Blog - The Engine Survey: General results
During the past few console generations, using a licensed game engine has gone from being a rarity to something common and acceptable. During the past few months, the number of middleware game engines available has suddenly increased from a relative few to something that needs a spreadsheet to keep track of. Whether the increasing number of available engines is due to developers deliberately addressing a perceived need in the market, or simply diversifying their revenue stream due to the lousy economy, is not immediately clear.PRIME is built on pure MMO technology and optimised to provide the best performance across all types of networks. It provides a complete toolkit for the creation of browser-based light persistent state worlds (LPSW), significantly reducing the investment needed to build full 3D polygon rendered MMO games from scratch. The technology is fully browser-based and 100 per cent compatible with Facebook, while the downloadable plug-in enabler is sub-1Mb, making installation simple and quick.
Technology – Monumental Games Group
Download details: Microsoft XNA Framework Redistributable 3.1
Overview The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 3.1. This release contains improved functionality along with new features. Installation of this runtime is not necessary on systems that already have Microsoft XNA Game Studio 3.1 installed. The End User License Agreement (EULA) for Microsoft XNA Game Studio 3.1 covers the terms under which developers may use the Redistributable. For full details, please review the Microsoft XNA Game Studio 3.1 EULA.mōsbē - The Modeling and Simulation Builder for Everyone from BreakAway Games
mōsbē™ , the Mo deling and S imulation B uilder for E veryone from BreakAway , puts the power to create custom simulations in your hands. Fly through a virtual Baltimore, Maryland, created using the mōsbē World Builder. This virtual city was generated by importing geospatial data into mosbe and is ready to use as a setting for training and experimentation scenarios.Download - OpenSim
From OpenSim Note 1: If you are reading this on any site but http://www.opensimulator.org , you might not be actually downloading OpenSimulator.org software. Please check your browser URL before proceeding any further. Note 2: Depending on what you want to do with OpenSimulator, setting it up and keeping it running will require a fair amount of technical knowledge.ShiVa 3D Game engine with development tools
Featured 3D game engine with a graphical editor to create applications and games for Windows, MacOS, Linux, iPhone, iPad, Android, BlackBerry QNX, WebOS, Marmalade and Wii™.PRIME is built on pure MMO technology and optimised to provide the best performance across all types of networks. It provides a complete toolkit for the creation of browser-based light persistent state worlds (LPSW), significantly reducing the investment needed to build full 3D polygon rendered MMO games from scratch. The technology is fully browser-based and 100 per cent compatible with Facebook, while the downloadable plug-in enabler is sub-1Mb, making installation simple and quick. Monumental has developed the PRIME engine based on its extensive expertise in developing both online MMO & console games, such as Football Superstars, Little Horrors and MotoGP 09/10.

