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IxD - Human-Computer Interaction Design: Programs: Graduate: School of Informatics and Computing: Indiana University BloomingtonPrograms Human-Computer Interaction Design Our program is designed to change the way you think. Human-computer interaction (HCI) has traditionally been the domain of engineering and psychology.
We want to help you become a leader in the world of the Web. Our faculty is interdisciplinary, pulling together expertise in cognitive psychology, computer science, rhetoric, game design, art, and practical interaction design. Our classes are designed to help you build your practical skills at user research, interaction design, and information architecture, while helping you develop a solid theoretical foundation.
SADP HOME : Design Home The new MA in Interaction officially launched in January, 2008. The application process is currently underway. The creation of the Master of Arts in interaction design reflects a long-range plan that was formulated during the 2002-03 school year, a plan that included the appointment of a senior professor in interaction design. This new program is tailored for working professionals. It will draw upon the latest technologies and valuable real-world experience of industry experts.
Just as architects give form to space, and product designers give form to 3D objects, interaction designers give form to the behavior of products, services, environments, and systems. The Master of Design in Interaction Design (IxD) is a two-year professional degree program that accepts students from diverse backgrounds and educates them as practicing interaction designers. Our model of designing for interaction involves multidisciplinary teams working together on the research, planning, concept ideation, iterative refinement, prototyping, evaluation, and communication of novel solutions meant to enhance the quality of people’s lives. We promote a human-centered design process that integrates perspectives and approaches from the humanities, social sciences, business, engineering, and design.
Master of Tangible Interaction Design Philosophy We are amidst a radical transformations of our physical and built world – the pervasive computing revolution. Everyday objects, from shoes to ships are embedded with sensors and are networked as nodes in the internet. New materials – sensing elastopolymers, electroluminescent wire and surfaces, thermochromic dyes – are also part of the new landscape of “stuff” with which we make and build.
3D Sensing and Visualization Seminar (ITPG-GT.2900) - Kyle McDonald Offered: Spring 2011, Fall 2012 This course will explore recent developments in 3d scanning technology and the tools and techniques for collecting, analyzing, and visualizing 3d data. Once relegated to the realm of academic and military research, 3d scanning has recently been made available to amateurs through DIY implementations like DAVID laser scanner, or, in the case of Kinect, through open source reverse engineering of cheap consumer hardware. We will cover different methods of 3d input, including structured light, LIDAR, time of flight, stereo matching, and optical triangulation -- and focus on techniques for organizing and collecting data, creatively visualizing it, and using it in an interactive context.