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Kinect Interactions with WPF - Part I: Getting Started - VBandi's blog - Dotneteers.net. Microsoft has recently released V1.7 of the Kinect for Windows SDK. And they immediately made a mistake – there are so many new and awesome stuff in it, that it should be called 2.0 :) The 1.7 SDK focuses on two key new features: Kinect Fusion and Kinect Interactions. Kinect Fusion is essentially a 3D scanner that enabled developers to create accurate 3D renderings in real time. Kinect Fusion. Source: Kinect for Windows blog While Kinect Fusion is beyond awesome, this blog post series focuses on the other big new feature of the Kinect for Windows (K4W) SDK 1.7: Kinect Interactions. Browsing lists larger than a dozen or so items has been even more difficult using Kinect. You can see that the list has 358 games, and 5 of them are visible at the same time.

The latest K4W SDK solves this issue by differentiating between an open and a closed hand. In this post, I will help you to get started with Kinect Interactions by creating a Hello World WPF app that uses the features mentioned above.