Tornado. THE LITTLE BLACK JACKET - CHANEL ONLINE EXHIBITION. FLUID - WebGL demo by boblemarin. Webgl - materials - cube reflection [Escher] WebGL Water. Loading... Made by Evan Wallace This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube. Interactions: Draw on the water to make ripples Drag the background to rotate the camera Press SPACEBAR to pause and unpause Drag the sphere to move it around Press the L key to set the light direction Press the G key to toggle gravity Features: Raytraced reflections and refractions Analytic ambient occlusion Heightfield water simulation * Soft shadows Caustics (see this for details) ** * requires the OES_texture_float extension** requires the OES_standard_derivatives extension Tile texture from zooboing on Flickr. WebGL: Frequently Asked Questions - The WebGL Cookbook. This is a list of frequently-asked questions about WebGL.
It is not a tutorial -- if that's what you want, you can check out the Learning WebGL lessons. It's also not a set of WebGL how-to "recipes" -- take a look at the Main Page of this Wiki to see some of them. What is WebGL? WebGL is a low-level JavaScript API giving you access to the power of a computer's graphics hardware from within scripts on web pages. It makes it possible to create 3D graphics that update in realtime, running in the browser. WebGL is managed by Khronos, an organisation which is responsible for a number of other open standards, including the well-known OpenGL desktop graphics library and its lesser-known version for "embedded" devices like smartphones, OpenGL ES. How do I get WebGL running on my machine? Right now, you need to install a special version of a web browser to use WebGL. What about Microsoft and Internet Explorer? When will WebGL be ready for production use? This is really three questions: It's there!
WebGL examples. Making a cone. WebGL Cheat Sheet. Buffers Object createBuffer void void deleteBuffer Object buffer void bindBuffer ulong target, Object buffer void bufferData ulong target, Object dta, ulong usage void bufferData ulong target, long size, ulong usage void bufferSubData ulong target, ulong offset, Object data any getBufferParameter ulong target, ulong value bool isBuffer Object buffer any getParameter ulong pname Renderbuffers Object createRenderbuffer void void deleteRenderbuffer Object buffer void bindRenderbuffer ulong target, Object buffer any getRenderbufferParameter ulong target, ulong pname void renderbufferStorage ulong target, ulong format, ulong width, ulong height bool isRenderbuffer Object buffer any getParameter ulong pname Framebuffers Program objects Shaders Culling void enable|disable CULL_FACE void cullFace ulong mode void frontFace ulong mode any getParameter ulong pname Textures Blending Depth buffer Stencil buffer Array data Uniform variables Attribute variables Multisampling Misc.
Introduction to Three.js. Ilmari Heikkinen Who am I? Ilmari Heikkinen @ilmarihei | fhtr.org/plus | fhtr.org Google Chrome Developer Programs Engineer I write demos, do presentations, write articles Slides available at fhtr.org/BasicsOfThreeJS Repo at github.com/kig/BasicsOfThreeJS Three.js? Three.js is a JS 3D Engine github.com/mrdoob/three.js Lightweight Easy to use Batteries included WebGL renderer (our focus today) Also has Canvas and SVG renderers Basic setup Renderer Create a WebGLRenderer Plug it in document.body.appendChild(renderer.domElement); And make it pretty renderer.setClearColorHex(0xEEEEEE, 1.0); renderer.clear(); Wow!
It gets better, I promise! Create a Camera // new THREE.PerspectiveCamera( FOV, viewAspectRatio, zNear, zFar );var camera = new THREE.PerspectiveCamera(45, width/height, 1, 10000); camera.position.z = 300; Make a Scene with a Cube And render the Scene from the Camera renderer.render(scene, camera); At least it isn't empty. Recap Create a renderer new THREE.WebGLRenderer() Create a scene new THREE.Scene() and. WebGL Path Tracing. Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene. This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces. The path tracer is continually rendering, so the scene will start off grainy and become smoother over time. Here's how to interact with it: Add an object using the "Add Sphere" or "Add Cube" buttons Select an object by clicking on it Move the selection along the face of its selection box by dragging around on that face Delete the selection using the backspace key Rotate the camera by dragging the background Material: with glossiness factor: 0 < < 1 Environment: Load preset scene: The entire scene is dynamically compiled into a GLSL shader.
WebGL, une technologie prometteuse qui doit encore faire ses preuves [WebGL, a promising technology that has yet to prove itself] | Blog de Julien Gouesse. WebGL, une technologie prometteuse qui doit encore faire ses preuves [WebGL, a promising technology that has yet to prove itself] Like this: J'aime chargement… À propos de gouessej Ingénieur en informatique, militant politique d'extrême-gauche, développeur de logiciels libres multi-plateformes. Engineer in computer science, far left-wing political activist, developer of free open source cross-platform softwares. Cette entrée, publiée dans Jeux vidéo, est taguée Java, JOGL, logiciels libres, OpenGL. Bookmarquez ce permalien. An introduction to WebGL. By Luz Caballero Introduction This is the first in our series of articles about WebGL. The objective of this series is to provide the information and resources you'll need to get started learning WebGL. In this piece, we will discuss how WebGL works, what you need to create WebGL applications, and what a simple example looks like.
What is WebGL? WebGL is a JavaScript API that allows us to implement interactive 3D graphics, straight in the browser. WebGL is a web standard developed by the Khronos group; Opera is an active participating member along with Google (Chrome), Mozilla (Firefox), Apple (Safari), and other 3D graphics developers. WebGL runs as a specific context for the HTML <canvas> element, which gives you access to hardware-accelerated 3D rendering in JavaScript. How do I run WebGL? To access WebGL content you need to have a browser that supports it. Also, having a good graphics card will likely improve WebGL performance on your computer. What is WebGL used for? Games Art <! Summary. Learning WebGL.
A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo.
A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. A Year of Pro Tools Goo, Verold, Turbulenz and PlayCanvas all made great strides with their WebGL engines and development environments. A Year of Gaming WebGL is definitely up to the challenge of creating high-quality MMOs.
A Year of Virtual Reality A Year of Ubiquity.