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CubeMapGen. AMD CubeMapGen has reached end of life.

CubeMapGen

AMD no longer supports CubeMapGen, but makes it available for download without warranty. For current tools and SDKs, please visit our Tools & SDKs page. Overview CubeMapGen is a tool for importing, filtering, visualizing, and exporting cubemaps. Despite the fact that cube maps are defined on the spherical domain, standard cubemap mipchain generation techniques perform filtering independently on each cube face.

Our pre-processing approach alleviates this problem using two techniques. The second technique, edge seam fixup, uses a per mip-level seam averaging and smoothing algorithm in order to effectively hide the seam artifacts. Here are some examples of the enhanced filtering and mipchain generation that CubeMapGen provides: Visualization of low-resolution cubemap miplevels generated using the CubeMapGen tool. Easing Functions Cheat Sheet. Ramblings - Graphics - Two-channel framebuffers for next-gen color schemes. Reducing the memory consumed by a framebuffer is often useful in modern rendering, as the advent of HDR techniques both scales memory usage and can often steal an alpha channel, preventing correct blending.

Ramblings - Graphics - Two-channel framebuffers for next-gen color schemes

Here’s a method for reducing the number of color channels required from 3 down to 2, thus allowing space to either be reclaimed or used to obtain two spare alpha channels. Introduction. Top 50 Most Anticipated Indie Games Of 2013. As we say goodbye to the year in which it was prophesized the world would end, we’re able to put centuries old fears to rest and look toward a brand new revolution of the Sun in which there are bound to be many more surprises.

Top 50 Most Anticipated Indie Games Of 2013

The past year has been a very significant one for indie games once again, as a number of titles that were highly anticipated for years saw their release, and perhaps even more games came out of the blue and took over the gaming world. Video Galleries : Reel Physics : True Lies - Motorcycle Jump. Pathfinding — the Subsphere way. A* Pathfinding for Beginners. By Patrick Lester (Updated July 18, 2005) This article has been translated into Albanian, Chinese, Finnish, German, Greek, Korean, Polish, Portuguese, Romanian, Russian, Serbian, and Spanish.

A* Pathfinding for Beginners

Other translations are welcome. See email address at the bottom of this article. Shader Editor. Sparta 3D : Physically Based Shading - Defrost games. For this entry into our this is Sparta series we are going to talk about our shading system.

Sparta 3D : Physically Based Shading - Defrost games

It’s going to be quite a bit in depth so be prepared. The Most Important Algorithms (Survey) After a long discussion with some of my RISC colleagues about what the 5 most important algorithms on the world are, we couldn't reach a consensus on this question.

The Most Important Algorithms (Survey)

So I suggested to perform a little survey. The criterion for suggestions was that these algorithms should be widely used. Further we restrict ourselves to the fields of computer science and mathematics. How indie devs should talk to the press – by the press! Last week I did a talk at the Launch Conference in Birmingham about how developers should deal with the gaming press.

How indie devs should talk to the press – by the press!

In this exciting electronical age, one of the hardest things for a young studio to do is get some attention amid the torrent of smartphone, Steam and digital console releases. So I tried to provide a few tips. Blind Renderer: SSD height-based fade-out effect by ttmayrin. Online Equation Solver. 2,000 Things You Should Know About C# Learning Modern 3D Graphics Programming.

Unity

MCSD: Windows Store Apps. Complainers in the Office: 3 Ways to Deal With Them. Gamedevmap. Art. The Secret Strategies Behind Many "Viral" Videos. Update: Dan has a follow up to this post, here.

The Secret Strategies Behind Many "Viral" Videos

This guest post was written by Dan Ackerman Greenberg, co-founder of viral video marketing company The Comotion Group and lead TA for the Stanford Facebook Class. Dan will graduate from the Stanford Management Science & Engineering Masters program in June. Have you ever watched a video with 100,000 views on YouTube and thought to yourself: “How the hell did that video get so many views?”

Chances are pretty good that this didn’t happen naturally, but rather that some company worked hard to make it happen – some company like mine. When most people talk about “viral videos,” they’re usually referring to videos like Miss Teen South Carolina, Smirnoff’s Tea Partay music video, the Sony Bravia ads, Soulja Boy – videos that have traveled all around the internet and been posted on YouTube, MySpace, Google Video, Facebook, Digg, blogs, etc. – videos with millions and millions of views.

Secret #1: Not all viral videos are what they seem. Midnight Commander / MC Tutorial. Midnight Commander is a console file manager and directory browser.

Midnight Commander / MC Tutorial

It is a friendly system for many tasks in the terminal window, and the quickest way to copy, move or delete multiple files. MC can also do fast ftp and network file transfers. Other unique features are the ability to browse inside archives and undelete files. Generally, you want to display different directories either side, so you can action files between them. You Shall Not Pass.

iOS

XNA. FAM Score – Evaluating Ideas for Game Projects. We have a hundred ideas for games but we're only two full time people here at Focused Apps.

FAM Score – Evaluating Ideas for Game Projects

So how do we choose what to work on next? What ideas do we spend time prototyping, and which projects do we push forward to market? We developed our own 'points out of ten' scoring system called the 'FAM' score. FAM stands for Fun, Ability (our ability to produce and sell the game), and Market (which includes monetization). Shader Toy. Code, Collaborate, Compile - Compilify.net.

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