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Social Gaming Market Reaches Its Final Stage…and It’s Not Looking Pretty

Editor’s Note: This is a guest post written by Alex St. John, President and CTO of hi5, on the state of the social gaming market. http://techcrunch.com/2010/09/17/social-gaming-hi5/
http://techcrunch.com/2009/04/29/zynga-pushing-nine-figures-in-revenues-thanks-to-micro-transactions/

Zynga Pushing Nine Figures In Revenues Thanks To Micro-Transacti

MG Siegler is a general partner at CrunchFund and a columnist for TechCrunch, where he has been writing since 2009. His focus is on Apple.

The Economics Of Facebook Games

http://socialtimes.com/the-economics-of-facebook-games_b4280 Last week at SXSW, John Pleasants, CEO of Playdom, spoke about “The Future Of Social Gaming”, but the greatest takeaway was the current economics of Facebook Games. If you are looking to get into the business or are already a player in the space, there were a number of important facts disclosed by Pleasants. What’s clear is that the business is a smaller version of the movie industry with the difference being that games can be improved as users interact with them. One of the most interesting statistics disclosed by John Pleasants was the cost of developing games. According to Pleasants, the average game costs between $100,000 and $300,000 to produce.