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Blog — Paul Braddock. I wanted a new project to put the Ultimaker2 through it's paces, and try a few techniques to part the model up for molding and casting resin pieces.

Blog — Paul Braddock

There's a number of other reasons why cutting up models into smaller parts is a good idea, such as, prints often fail for one reason or another, so if you're only printing parts at a time, it's not such a huge setback if one fails. Another reason is that the size of your model is not limited to your build envelope. One particular challenge in using an FDM type printer for a project like this, is how to handle overhangs, and oddly shaped parts that do not have flat bottoms. While supports allow you to print odd shapes, the surfaces where they attach are typically less than desirable, so I'll be using a few tricks and techniques to optimize, and minimize the negative effects of these requirements. I'll document the process as I go. 15 steps to being a better digital artist. During 2014, we interviewed a lot of awesome artists for ArtStation Magazine.

15 steps to being a better digital artist

And with each of them, we asked the same closing question: “What would be your #1 advice to other artists?”. Between them, those answers formed a complete guide to success in the digital art industry: from technical tips to career advice. To kick off the new year, we’ve compiled some of the highlights from those interviews to provide you with a 15-step plan for becoming a better digital artist in 2015. Main image: Matt Tkocz Find that thing that you feel is most important and stick with it.

Titus Lunter, freelance concept artistRead the full interview with TitusVisit Titus’s ArtStation gallery Find – and keep – a community of artists who can offer good feedback on your work. While not everyone has access to this kind of social network, we all have access to the large and talented communities that have been created online. PARTICLES, DYNAMICS. Physics, Dynamics, Particles, (02:57:39)With MODO 801 came a complete overhaul of the MODO dynamics system, based on Bullet Physics.


Now you have a training video to take you into the world of simulations and teach you how it works. This video will not only give you an overview of the dynamics tools available, and how to use the dynamics solver, but provide you with practical examples so that you put these tools to the test. Materials for 3D printing – comparison between PLA filament suppliers. Take Part in the GDC Excitement with Free Game Dev Training. All UE4 Tutorials. Upload Unreal Engine home page Unreal Engine Loading...

All UE4 Tutorials

Videos — Adam Beane Industries, Inc. Videos Preview of Working in Cx5 - Sculpting Tutorial Series Video One Preview of Stan Winston School of Character Arts tutorial video - Sculpting the Female Figure in Cx5s Kickstarter Instructional Videos Campaign.

Videos — Adam Beane Industries, Inc.

Custom Brushes using Zbrush and Max. 10 things you probably didn't know you could do with ZBrush. As the industry standard in digital sculpting, ZBrush's toolset is flexible enough to allow it's users to choose a workflow that suits them best.

10 things you probably didn't know you could do with ZBrush

With so many options available it can be easy to miss less used or older features that might be perfect for a particular situation. What follows are 10 things that you may or may not have known about ZBrush, mostly aimed at beginner and intermediate users - but there might be the odd one that is useful to seasoned users depending on your workflow of choice. 01. 6 tips for using grids in logo design.

Logo grid systems, construction guides and circles can be very powerful techniques for creating of a logo design in 2015.

6 tips for using grids in logo design

A logo grid is a geometric design technique that isn't necessary for every design project – but when executed correctly in your logo design, it can transform company's visual identity from branding zero to branding hero. Here, Niall O'Loughlin from 99designs shares his biggest do's and don'ts of using logo grids in the year ahead... Subscription offer 01. Do use relevant grid systems and geometric shapes from day 1. Hello i like to share a theoretical idea, that could be a cool plugin for modo. 772 posts I was thinking of boolean algorithms.

Hello i like to share a theoretical idea, that could be a cool plugin for modo.

This is: finding intersection voxels at voxelisation levels.It looks like a lego block world where the precision depends on the voxelisation level. But as a rendering effect it could be very cool. The LOD or level of detail is set with priorities of the objects.Less important objects have less cubes in them. Dreamweaver_cheat-sheet.pdf. Photoshop Blend Modes Explained - Photo Blog Stop. Working with blend modes is almost always an experimental process.

Photoshop Blend Modes Explained - Photo Blog Stop

Because it’s nearly impossible to predict the results, you always seem to end up experimenting with different modes and Fill Opacities until you get the results you’re looking for. In this article I’m going to give you a high-level view of what the various blend modes do, and then I’ll dig deeper into the nuts and bolts of the blend modes by explaining some of the math involved, and their interrelationships with each other. Adobe Dreamweaver CC tutorials. Short Films: Tell Stories with Stop Motion. 10 things you probably didn't know you could do with ZBrush. Master MODO portraits: Master skin, hair and fur by Bert Heynderickx (aka Alberto Ezzy)

Master MODO portraits: Master skin, hair and fur By Bert Heynderickx (aka Alberto Ezzy) (1 Votes) | 1405 Views | 0 Comments.

Master MODO portraits: Master skin, hair and fur by Bert Heynderickx (aka Alberto Ezzy)

Master MODO portraits: Perfect the Skin Material and the Shader Tree by Bert Heynderickx (aka Alberto Ezzy) In this third tutorial, we will take a look at the Skin Material and Shader Tree 3D Artist Bert Heynderickx - aka Alberto Ezzy - takes a look at the Skin Material and the various Layers and their Effect settings in the Shader Tree to achieve good-looking human skin See Part 1 of this tutorial series: Perfect the geometry of a male headSee Part 2 of this tutorial series: Learn to paint convincing image maps.

Master MODO portraits: Master skin, hair and fur by Bert Heynderickx (aka Alberto Ezzy) Master MODO portraits: Master skin, hair and fur By Bert Heynderickx (aka Alberto Ezzy) (0 Votes) 01 The Summer Blockbuster Colour Grading Tutorial. Understanding Composition. I once thought “I already know the rule of thirds, so I’m good.” But it wasn’t until reading countless books that I learned that it’s so much more. And once you’ve learned this you’ll never use Blender the same way again. I made this video because I don’t want you to make the same mistake I did – wasting 8 years of your life creating dull scenes that lack proper composition. Composition is one of the most things you can learn as a CG artist, and yet almost no one in the CG field is teaching it.

How to Create an Interactive Children's Book for the iPad. If you're new here, you may want to subscribe to my RSS feed or follow me on Twitter. Thanks for visiting! Learn how to create an interactive children’s book for the iPad! With the iPad, it’s never been a better time to be a kid! The iPad allows developers to create beautiful interactive children’s books that simply cannot be replicated in any other medium. For some examples, check out The Monster at the End of This Book, Bobo Explores Light, and Wild Fables.

Welcome to Method of Action. BOOK - [Blueprints] - Master the Art of Unreal Engine 4 - Blueprints. Hello everyone! My name is Ryan Shah. I'm the Project Lead at Kitatus Studios, who are currently working on Super Distro in UE4 for PC, Mac and Linux. We're also using Unity, but for the Wii U version of Super Distro, as we've been given the privledge of being "Nintendo Developers" from Nintendo. While working on both these projects, I noticed how much I've learned to depend on Blueprints. So much so, that I prefer it to standard coding a million times over. 10 ways to bring your 3D character art to life. You've made the coolest new character ever. Modo 801 Hair Sculpting Workflow Chat.

Streak-O-Matic Lightstreaks made of Hair in Modo801. Javis Jones. iReplicAAAte - added Center Pivot positioning. Modocookie's channel. Part ONE: Using Indrect Range in Modo for Fast Renders. Sabertooth MODO videos. Untitled Document. Requirements: This book can be viewed using iBooks 3.0 or later "on an iPad" OR on any Apple device that is running OS X Mavericks. If you have a Apple computer running OS X Mavericks, you can use iBooks on your computer to view "The Art of Moving Points" now. ...You can down load my Hippydrome mesh used in this iBook for free CLICKING HERE...

This iBook is NOT software specific. ........... Some reviews on "The Art of Moving Points" .......... Pillar Shatter Part 1. Introduction to particles (2/2) - Getting started in MODO. The MODO801 Particle System. Creating a realistic skin shader. Creating Terrain. Can a mesh with fur material be instanced? Furry trees a quick tutorial. MaxGon-Intro to Pixelart. How To Design Appealing Characters - Part 4. Texturing Image Breakdown: Slums by Richard Tilbury. Fig.08 shows Layer 1, which has been color corrected to look green in the render. Fig. 08 Fig.09 shows Layer 2, which has also been color corrected to appear dark green and also uses a mask to ensure it doesn't cover the previous texture completely.

Fig. 09 Fig.10 shows Layer 3, which again has been color corrected to make it blue and also takes advantage of a mask restricting it to the left hand side. This layer has been set to Screen mode in order to lighten the effect in relation to the ones below it. Blender Tutorials, Podcasts, Competitions & Products! How To Make A Website Properly With WordPress. Modo 701 Inline Help System. Advanced Search. Modo quick tip: custom pivot Action Center. Luxology MODO: Locator Alignment for Rigging. Learn modo, SolidWorks, and Rhino for product design. Using Modo's replicator as a clone tool. How to draw lines between particles? Modo 601 : Vertex Normal/Bi-Normal Constraint. "Particle"... (by Luxology.TV) Using Audio to Drive Particle Systems in MODO701. This is a guide to some of the methods I used to create the animated particle system shown above, it is not a full step by step tutorial for anyone to use.

It should however, easily show you the steps used and some of the ways you can apply this same set of tools in your own animation projects. Audio Edits. Girl Portrait. Category Archive. Forum. Deformers at play: Coiling Wires. Hey guys, thanks for the feedback. Glad that this was helpful. There's more on the way. As you know, character animation and it's tools are very broad topics. There are many different facets of the subject that are both technical and creative and sometimes combinations of both. As an artist that loves tech (rather than the other way around) it's clear that I lean more toward the creative side of the equation. Loring Replicators by Particle Attributes. Modo 701 Inline Help System. Vector Halftone in Illustrator « Illustration Info. Eglomot (the Ever Growing List Of MOdo Tutorial videos)

Asset creation pipeline using MODO, Substance and Unity in Luxology Modo. Luxology Modo. The ever growing list of modo tutorial videos (eglomot!) Hair Sculpting Demo. ZBrush on Pinterest. CG Tutorials on Pinterest. Art Is A Verb - "Physically Based Next-gen Texturing for Artists" by Andrew Maximov. The 3D Ninja. Computer Graphics: Art, 3d, Vfx, Animation, Digital Art, Job, TutorialComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio.

Studio ArtFX: Learn how to make anime. Generate image assets from layers. Building a tree with replicators. Tutorial Modo - replicator and trees. Hollywood Camera Work - The Master Course - Film Directing, Camera Blocking, Film School, Cinematography. Finding Height Maps on the Web. Modo 701 Inline Help System. File won't upload and says "I see a messy mesh!" : Ponoko. Self-check your 3D designs with Netfabb : Ponoko. Hollowing a model - 3d Print FAQ. Self-check your 3D designs with Netfabb : Ponoko. Tutorial dump - PhotoSculpt creates 3D models and textures from 2 photos. Modopedia. S – modo magic website – Creating Custom Sliders for Morph maps. TUTORIALS : portfolio. Calgary Web Design, iPhone & Mobile App Development by Mediumrare. Gradients. Photoshop Etiquette.

BerkShop Tutorial: Elastic lines in After Effects. Clip Time Stretching and Real Time Pitch Correction in Audition CS6. The Do's And Don'ts Of Infographic Design. How to make 3d scan with pictures and the Python Photogrammetry Toolbox GUI. Open Source Photogrammetry: Ditching 123D Catch – We Did Stuff. KIWI JUICE. How To Color, Brighten and Sharpen Eyes in Photoshop. How to create a FAVICON (.ICO) in Photoshop. Creating User Channels in modo 601. Itchy animation - quirky illustration and characters by Richard Yot.